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Blukulele

150
Posts
57
Followers
13
Following
A member registered Jun 14, 2020 · View creator page →

Creator of

Recent community posts

Impressive for a first game! 
My early ones didn’t look like this at all!

The mood of the game is really great, and I love the movement of the spaceship.

I really like your take on the shooting mechanic, where you're slowed down when firing—it stops you from just holding the button for the whole game!

The shooting upgrade feels a bit too strong compared to the others, but considering you made this in just 5 days, that’s really impressive!

Keep it up 🔥

Really cool game with an engaging idea!
The art is really cute, the music is catchy and the game is playful and fun!
You did a really great job and can be really proud, congrats to the team!

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What is "pk", I do not understand...

Anyway, you're killing it, best of luck for the end of the development 💪

OMG what did I just played??
It's so cool, can't wait to see more!!

Nice game by a nice team <3

Nice!!
This entry is really juicy!

We can feel that you didn't have time to complete your whole idea, but it is a promising start, I will follow you game closely!

Didn't understood at first that we could avoid enemies attacks so I failed miserably my first run.

I would love to earn dices after killing an enemy in order to feel my power increasing or maybe a healing dice to help me recover after a tough battle!

Those dices could improve battle strategy because right now, I only spam my space bar and my mouse right click to avoid attacks.

Anyway,  a huge gg for your game, I can't wait to see what you will do next !

Merci beaucoup <3

Hahaha, thanks a loooooot <3
I'm glad you like it !!

Cool game ! We had kind of the same concept idea!
Love the death animation on enemies and their blood trail!
It's a nice idea to add those pink squares, it add a lot of challenge, gg!

Thanks a lot <3 <3 <3 !

All the animation come from DOTween plug-in for Unity(http://dotween.demigiant.com/), which allows you to create simple yet satisfying animations with only one line of code!
It saves a lot of time and add a lot of juiciness to your game!
It also apply to colors, so I only used it for the enemy projectile for example!

And just to be clear, I did not create the music, I only downloaded it from envato https://elements.envato.com/audio


I wrote an article about some tools I use a lot in Unity in my jam (5 min reads) :
https://blukulele.itch.io/vectorial-rush/devlog/270414/polish-while-saving-time-...

Really cool and hypnotising game!
Upgrades are really fun, I love it!

Whaou that's amazing 😍
I'm really happy to see that my small game gave you the motivation to participate, your game was really cool,  bravo!

Really cool!
Love the art and what you've done with light and enemies shadow !
The fact that you could only shoot in front of you adds a real challenge!

GG <3 !

Hi!
Thanks a lot for your feedback!
You're right, in 3h I didn't have time to balance the game...so the level design is kind of random 😅
I just wanted something slow at start for the tutorial so that player can understand how to play.
Then I just increased monster number per waves in order to increase the pressure, the difficulty and the feeling of urgency...

I'm glad look like this little 2D game <3 

I'm glad you like it <3 !

Thanks a lot DavDav the Mitraille <3 

Merci Bastinus Rex, hâte de voir une nouvelle dingz dont toi seul a le secret <3 !

Nice!
Thanks a lot, that is definitely the mood I wanted to trigger with this game <3

Thanks a lot Sofox <3

Thanks!
I wasn't sure at first but the kid drawing style turned out pretty cool so I gave it a try!

I'm happy you like it!

Hi Luka!
Thanks for your feedback, can you tell me which navigator you used to open the WebGL build?


I added a mac and windows build just for you <3

Hope you like it!

Nice idea !

It reminds me a game I used to play in playgrounds when I was a kid!

Looks like I'm still skilled !


GG!


What a stressful game, haha ! I love it!

Amazing idea well executed! I'm really curious on what you could have done with more time, but this is definitely a great game!
In only 3h that's impressive, GG!

Nice !
We had kind of the same idea for our game : "When the player is doing an action, enemies too"!
Love the arcade -80's aesthetic, great entry, GG !

Really great sounds and well executed idea !
I was scared that the red ship would take damage with asteroids, that's a good thing that it doesn't, it would have been way to difficult for me !
That's a really nice game in only 3h, GG !

Thanks a lot <3 !

I'm glad you like it!
Thanks a lot, I'm very happy to see someone else complete my game <3 !

Thanks a lot <3

Nice entry!

I love your game's aesthetic!
The death and arrival enemy animation are really cool, gg!

Awesome!

The gameplay is very nice and I LOVE the death animation, 5 stars for me !

GG!

Nice and simple idea, well executed !
We understand directly what to do and how to do it!

Well done !


Thanks a lot! We are glad that you love our game!
215 is a really impressive combo 🤩🤩🤩
You're right, controls could be improved for this game, thanks for your feedbacks!

Vraiment top bravo!

Le jeu est simple à prendre en main et très vite addictifs, plein de bonnes idées pour complexifier petit à petit la courbe de difficulté et c'est ultra galvanisant d'avoir plein de vaisseaux à contrôler!

Plus tu deviens fort, plus les obstacles sont compliqués à éviter...juste bravo!

Très très cool ce jeu, ultra bonne idée, j'ai juste envie d'en voir encore plus!!

Au lvl 1 je me suis dit, "Oh dommage, la borne est juste un décors..." et boum, au lvl 2, le jeu te montre comment il fonctionne! 

Bravo!!

Aïe, on pensait qu'une version web contenterai tout le monde, alors on s'est concentré uniquement sur celle ci ...quelle erreur!

La prochaine fois, je ferai attention et je fournirai des builds pour chaque plateforme, je suis désolé 🙏🙏🙏
Merci de nous l'avoir fait remarqué!

Aloha Racine!

Yes, on aurait aimé rajouté plus de combos, mais on voulait aussi que le jeu soit relativement simple à prendre en main. Pour un jeu de jam, on trouvait ça important, mais peut être avons nous été trop frileux ?

Pour les ennemis, c'est plus une problématique de temps, le jeu aurait pu être trop bien avec des ennemis qui attaquent à distance par exemple, ça aurait pu donner une nouvelle dimension aux combats! Genre on projette un ennemi qui attaque au corps à corps sur un ennemi qui allait nous jeter un cocktail Molotov dessus à quelques secondes près! Ou même un boss qui change de couleur entre deux attaque, il faut donc nous aussi changer pour nous adapter!

Ca donne des idées pour une version post jam ^^!

Content que le jeu t'aies plu en tout cas, merci beaucoup pour ton commentaire ❤️

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Merci beaucoup!
On s'est bien amusé avec les rebonds, ça permet même, après un peu d'adaptation, d'extend tes combos pour faire un encore meilleure score!

Dommage que notre proposition ne t'ai pas séduit, ça arrive!
Tu as mis le doigt sur quelque chose, à voir comment on pourrait modifier ça!

Mais trop cool que les marqueurs du beat them up t'aient plu en tout cas!

Merci pour tes retours ❤️

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Saleté de Yakuzas! C'est leur technique favorite!

Avec le recul, on aurait dû faire un système où chaque fois que le joueur se prend un coup, ça expulse un peu les ennemis autour pour éviter ce genre de situation...ça laisserai au joueur le temps de respirer un peu... E tout cas on apprend et on le saura pour la prochaine fois!

Merci beaucoup pour ton commentaire,  voir des gens qui s'amusent autant sur le jeu que Cyrolis et moi à le créer ça fait ultra plaisir!

Merci ❤️

Merci beaucoup!!
Trop bien si ça a pu te rappeler des souvenirs, ça fait plaisir de lire ça ❤️!

Merci d'avoir pris le temps de tester notre jeu !