are these under a creative commons license? Can you update the description to reflect that and include it in the zip file?
blurymind
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Thank you, I might use this as guide on how to add the same feature to https://github.com/blurymind/YarnClassic
I guess the best place would be the github tracker. You can open a ticket at the issues if you find a bug or have a feature request. If you want to directly contribute with code you can also fork it and make a pr. Its open source so its truely yours :)
If you have made a demo map, you can save it as a json file and upload that to gist. Demo maps and screenshots can also help promote the software to more users too.
I am very thankful to everyone who brought it here on itch. It motivates me to pick it up more often and push it further :3 Thank you ❤
Greetings :) I love your modern tilesets work and would like to know if you would be interested if I include a free version of it with the demo of my online tilemap editor here
https://blurymind.itch.io/tilemap-editor
https://blurymind.github.io/tilemap-editor/
I will include a link to this itch-io page as well as a credit to your name to the about dialog. I can also put a LICENSE text file with the tileset at the github repo where it would be hosted.
feel free to contact me at blurymind@gmail.com if you are interested.
Perhaps we can do a collab, where people can play with the free version of your tileset directly in the web browser before committing to buy it. You would be able to even put it in an iframe right here on itch if you like to - a premade map using it, which can even be edited - right here on itchio
Ok I had a better look at the engine. Forgive me if my assumption is incorrect, but you are already releasing it with the entire source code. It's just some JS bundled with nw.js and some node modules + minified external libraries (pixi and dragonbones).
Edit: Ok, I might be wrong here- bundle.js seems to be minified and containing some ct.js code
In any case, if you do decide to open source it, please dont use the GPL license, as its viral. Most successful os game engines go with the MIT license
This is a great engine for both non-programmers and more advanced users. The event sheet makes it very easy for anyone to pick it up and make a 2d game, but it shouldn't be underestimated-as it packs quite a punch.It has reusable functions and extensions with premade logic that make it easy to very quickly build and experiment with gameplay prototypes. This makes it a great prototyping tool for programmers. If you are a programmer, GD lets you write actual javascript straight inside the event sheet if you want to- with monaco code editor- being embedded.
Speaking of editors, gdevelop 5 can now be used to author the game sprites too- as piskel is now integrated into it. Animations with layers and a palette editor. I don't think even Construct3 has support for frames AND Layers in its sprites editor. Gdevelop is going further with editors too- there is a sound effects editor included too- very similar to BFXR. A full music tracker is planned for inclusion soon- making Gd5 a complete dev environment - for the whole team. It is near of becoming a fantasy console without limitations! You can export your games to both mobile and desktop targets and sell them with no royalties required.
Best of all - these technologies come together from a number of open source projects - completely owned by the community of users and free of charge. No hidden catch, no monthly or yearly subscriptions for the features you get- it's completely free. Unlike some of the other software out there, gdevelop will not ask you for subscription fees to make your game. There is no limitation on the number of events you can use in your game. If there is something that you want to change or add to the engine or the editor, you can actually change it- as the source code is right there- with GD you and your team are not at the mercy of a third party company. You own Gdevelop , for as long as you want to :)