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bmac_weasel

2
Posts
A member registered Nov 13, 2021

Recent community posts

Thank you for the encouragement! Mostly wanted to make sure I wasn't missing some rule or process top tip the odds (especially if playing with kids and/or easily frustrated people...though those probably aren't the target audience) 

I love the concept of the game, the art, and spirit; it's wonderful. 

I haven't actually played in part because I worry that I'm getting a rule wrong. Getting to a house (4 space of movement = 4 roles), boarding the house (2 roles) and getting home (4 roles) requires 10 successful Action roles (even if you don't do anything extra/fun on the way). Since Actions have a 50/50 chance of working, that means marking 10 Problems - which is 4 more than you need to explode. 

Complication cards can help, obviously, but mostly (unless you're very lucky) I think will just postpone the Problem. 

So it seems like most voyages should end in disaster - players would have to be very lucky to make it home with sweet, delicious trash.

Am I missing something? (Maybe clever Complication use can help - I haven't run the odds on that.) Or some other mechanic?