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Bob mervell

10
Posts
A member registered Jul 19, 2023 · View creator page →

Creator of

Recent community posts

Hi, went up to 5800 points, i had a hard time at first, it was harder for me to reach 2000, than to go from 2000 to 5000.  Apart from that, i believe it would be good to have more control on how high the bug jumps, because at the top, as we can't see the next plateform until after we jump, it feels like we're reliaing on luck to land higher than we started.

Thank you for the feedback, I'm glad you liked it. I just played it with someone and i must agree with you about teaching the mecanics with tutorials kind of levels.  Just curious, wich levels did you play ?

Hello, just played up to level 3, i gave up when i realised i had to do one and 2 all over again. I like the aestethics and the feel of the game. and for what i have seen the level design is really good, the introduction of mushrooms and spikes step by step, i wouldn't change a thing on that. I don't know if that's what you are going for but the spikes are very unforgiving. I also think you should adapt your camera, when the player is moving, only one third of the screen is in front of the player, the rest is unused, i believe GMTK made a good video on the subject if your interested, (for the vertical axis i have nothing to say it's perfect). Last thing it was very fustrating for me to retry from the very beggining and redo all the easier part again and again at every mistake. Good luck for this game keep going.

I loved the introduction, it gave me a really good incentive to go and fight. i haven't been able to go until the end of the game, i lost twice against the moth and i really don't want to do all the other fights again. I think i have a problem with the controls, multiple times i lost blocked instead of comboing. To be honest i don't really understand why blocking makes you lost your combo, it just pushed me to ignore the blocking and just hit the opponent, which is why i can't win over the moth. Last thing even though i like the assets, i can't undersand when the opponent is going to attack or block and as the actions are instantaneous it feels like dumb luck. I'd love to hear your take on all of this.

I have not been very high, i find it a bit fustrating that the bug turns around when it lands on the edge of a cloud or when a cloud falls even though i just passed by and did not landed on it. Appart from that i quite like the theme, even though the music loop is short, it does'nt feel  boring with time

I really liked playing, the design is very good. I also made a platformer where the players run automatically and changes direction with the walls  and to be honest your take on it is better executed in my opinion. Oh and i also really appreciate how the instructions are given

I feel like the ennemies are too spread appart i have too run a long tile between each, also i only got up to 400m but it doesn't feel like it's getting harder so it becomes reppetitive really fast 

Simple idea, but really well executed i wanted to have lots more levels

Really liked the theme, i agree with feldo, i think it would be good to have a more lenient  start, appart from that, the spikes coming down feel jittery it's  not very pleasant on the eyes

Really liked it, the pressure building up is quite good and everything requires our attention at the right time to be annoying. At first i thought it would've been better to have the long press to switch action and the short one to execute but with all the different actions that arrive i'm not quite sure anymore have you tried ?