Hi, went up to 5800 points, i had a hard time at first, it was harder for me to reach 2000, than to go from 2000 to 5000. Apart from that, i believe it would be good to have more control on how high the bug jumps, because at the top, as we can't see the next plateform until after we jump, it feels like we're reliaing on luck to land higher than we started.
Bob mervell
Creator of
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Hello, just played up to level 3, i gave up when i realised i had to do one and 2 all over again. I like the aestethics and the feel of the game. and for what i have seen the level design is really good, the introduction of mushrooms and spikes step by step, i wouldn't change a thing on that. I don't know if that's what you are going for but the spikes are very unforgiving. I also think you should adapt your camera, when the player is moving, only one third of the screen is in front of the player, the rest is unused, i believe GMTK made a good video on the subject if your interested, (for the vertical axis i have nothing to say it's perfect). Last thing it was very fustrating for me to retry from the very beggining and redo all the easier part again and again at every mistake. Good luck for this game keep going.
I loved the introduction, it gave me a really good incentive to go and fight. i haven't been able to go until the end of the game, i lost twice against the moth and i really don't want to do all the other fights again. I think i have a problem with the controls, multiple times i lost blocked instead of comboing. To be honest i don't really understand why blocking makes you lost your combo, it just pushed me to ignore the blocking and just hit the opponent, which is why i can't win over the moth. Last thing even though i like the assets, i can't undersand when the opponent is going to attack or block and as the actions are instantaneous it feels like dumb luck. I'd love to hear your take on all of this.
I have not been very high, i find it a bit fustrating that the bug turns around when it lands on the edge of a cloud or when a cloud falls even though i just passed by and did not landed on it. Appart from that i quite like the theme, even though the music loop is short, it does'nt feel boring with time
Really liked it, the pressure building up is quite good and everything requires our attention at the right time to be annoying. At first i thought it would've been better to have the long press to switch action and the short one to execute but with all the different actions that arrive i'm not quite sure anymore have you tried ?