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bobbes4321

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A member registered Jan 21, 2021 · View creator page →

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Thank you very much!

Indeed, if we had some more time we would've absolutely done ramping difficulty + tutorial levels, I appreciate the feedback!

Haha yes we've been hearing that a lot, we would've loved to have time for a tutorial ^^

Thank you very much!

The feedback is very much appreciated, thank you!

Thank you!

Thanks :D

Thank you very much!

Really creative idea, I loved seeing this take on the theme! The art style is wonderful and the game is very fun to play. Good job!

Here's our game if you want to check it out!

https://itch.io/jam/brackeys-6/rate/1176680

Thank you very much!

Thank you so much! Yes, more variety is sorely needed, but there's only so much you can do in a few days :p 

And yes Keep Talking And Nobody Explodes is such a great game, I'm honored that you are reminded of it from our game :D

Thank you! And that's a great idea indeed :)

Haha yes the game gets hard pretty quickly, but that's mainly because there isn't enough gameplay to be interesting for much longer :p

Thanks!

Thank you so much, that really means a lot! <3

Thanks!

Thanks <3

Thank you :D

Thank you!

It would've been great if you could activate a shield or something to avoid taking damage at strategic times, or just give the player some other tools to fight the aliens. (Also, the mouse sensitivity was supremely high, but that could be an issue with my pc).

Other than that, not bad!

Here's our game, I hope you enjoy :)

https://itch.io/jam/brackeys-6/rate/1176680

Maybe the theme was more difficult for some people? I didn't expect this either, actually, I personally loved the theme this year.

Fun platformer! I would've loved having coyote time as I missed quite a few jumps by a frame or two, but good job overall. 

Here's our game :)

https://itch.io/jam/brackeys-6/rate/1176680

Thank you so much!

Pretty nice experience, I feel like there's some solid foundations here. I would've liked to see some more impact from hitting bullets as shooting feels pretty lackluster right now, and there are some problems with the enemy AI: if you're too far they don't chase you, if you just keep running in a straight line most of them can't harm you in any way. It would've been interesting to give the player some more options (a dash, a special, an ability?), and make the enemies tougher in return. Increasing the skill floor (and ceiling) would make the game a whole lot more fun, in my opinion :)

Here's our game, hope you can check it out :)

https://itch.io/jam/brackeys-6/rate/1176680

Really intense (and chaotic) experience, was absolutely a lot of fun to play!

Here's our game, I hope you'll enjoy!

https://itch.io/jam/brackeys-6/rate/1176680

Damn this is a lot of fun to play! I love the aesthetic and the fact that everything comes into frame attached to a rope :) Overall just a really nice experience

Here's the game that a friend of mine and I have created! I hope you'll enjoy :D

https://itch.io/jam/brackeys-6/rate/1176680

Awesome experience! I really loved the music and visual change whenever a monster room was activated. Really amazing atmoshphere and vibe all around. I have some minor complaints like the default walk speed being reaaally slow and some of the monsters being stuck on walls, but those are just details. 

Here's me and my friend's game, hope you can check it out!

https://itch.io/jam/brackeys-6/rate/1176680

Thank you! :D

Thank you so much! I'm glad you enjoyed it :D

Agreed, the game can be confusing if you don't know what to do. I'll give a quick explanation here:

There is a chaos meter (the big green bar) that is constantly increasing. If the bar fills up completely, you lose the game. In order to bring the bar down, you have to constantly complete the six microgames that are sporadically activated (you can see this by looking at the lights which turn red if you need to fix it).

There are six microgames: 

  • Color Switch (top left): All nine of the tiles must be the same color as the indicator right below it. Change the color by clicking on a tile.
  • Pressure Regulator (top middle): All three gauges have to be filled by clicking on the buttons below them repeatedly, until they are all simultaneously full.
  • Temperature Regulator (top right): The temperature has to be set to the desired amount. You can change the temperature by clicking on the +1 and +0.1 buttons. If you overshoot, click on the reset button.
  • Rewire (bottom left): Every lightbulb must be dragged to the socket of the same colour. Click and drag to move lightbulbs.
  • Levers (bottom middle): All levers have to be up (also indicated with a green light). Every lever that you click changes the levers in a particular way, try to figure out what they all do.
  • Fuses (bottom right): All fuses have to be on at the same time. Click on a fuse to toggle it on.

Every completed microgame gives you a coin, which you can use on the three buttons to the right. These buttons will finish a certain amount of microgames for you and bring the chaos meter down.

Thank you so much!

If we had more time that would've been a great addition indeed, thanks for the feedback :)

Thanks! All of the pressure gauges have to be at the highest level, so you have to mash the buttons as fast as you can until they're all full :)

This was a lot of fun to play! Really good core movement and awesome game feel. I was able to cheese the main mechanic though, by just left clicking a whole bunch when if was out of combat and keeping my right click permanently on max damage. Maybe only actually hitting with an attack should decrease it's damage? Either way, really good job with this!