Just wondering, do you mean prologue instead of epilogue at the start of the game? Epilogues come after the story... anyway, fun!
bobby5020
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A member registered Sep 09, 2024
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In my opinion, your games are the most high-quality, amazingly fun games on the internet. My favourites are Tower of the Scorched Sea, Temple of the Four Serpents, and Amidst the Sky, but all your games are so, so great. I am sad now, because I have played most of your games, and I am afraid I will not be able to find other games as good as yours once I am done. Anyway, thanks for making them! You have a very good understanding of how to make the perfect game!
Cursed Travels: Flame of the Banshee comments · Posted in Cursed Travels: Flame of the Banshee comments
Here's how to win step by step:
(I will tell you what to do but not the actual answers, so you still have something to do yourself if you use this.)
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- Okay, first get the number on the back of the face poster (click on it).
- Get the number on the window in the hall.
- Get the number on the back of the clay jug/vase (go in the hall and click on it).
- Get the number on the side of the sink.
- Then, in the order I said to find them, put them into the spinning lock thing on the front of the sink.
- Go back and click on the sink doors to open them.
- Retrieve the slingshot by clicking on it.
- Go to the side of the sink and click on the grey semicircle sticking out of the back. It's a small round pebble.
- Insert it into the slingshot by magnifying the slingshot and dragging it in.
- Go to the clay vase/jug and drag the slingshot onto it. Retrieve the key from the floor by clicking on it.
- Drag it into the keyhole on the grey box with a tree on it.
- Press the front of the box to open it.
- Look out the window at the trees. Click on the yellow rectangles until they are right.
- Click on the scissors to pick them up.
- Go round the circular room till you see the magnet on the floor. Pick it up.
- Magnify the slingshot again. Drag the scissors to it to cut off the string part.
- Magnify the string and drag the magnet to it to tie it on.
- Go to the sink and look in. See the orange key?
- Drag the magnet-on-a-string to the key to pull it up. Click on the key.
- Go to the other room. Drag the key to the orange keyhole in the drawer in the table.
- Go to the circular room and look closely at the dartboard by clicking on it. Count the number of stripes on the fins of the darts.
- Write down (in order from least stripes to most) what colour the darts are stuck in.
- Go back to the other room with the lamp. if you know how to mix colours, good job, if not, experiment by pressing different colours down and the pressing the red button on the lamp.
- When you're familiar with how it works, put the dartboard colours in in order.
- The sundial thing will pop up.
- Go back to the tree box. Retrieve the battery stuck to the inside of the door.
- Go to the digital clock and go round the back. Put the battery in by dragging to the empty battery slot.
- Take note of the times on the analogue clock, sundial, and digital clock.
- Go to the thing with a sun, gears, and a computer in the hallway.
- Put the times in. See the diagram?
- Go back to the face poster. Memorise/draw it and program the same face into the face thing on the wall. Press the red button.
- But nothing happens! Maybe go back to that diagram of the faces in the hall (the one under the clock puzzle).
- Retrieve the roll of tape.
- Go over into the square room.
- Go to the strange grey drawing on the wall.
- Drag the tape to the broken cord.
- Press the button to turn it on.
- Now, click on each area to change its colour. Walk round the house and look out the windows to find the correct colours
- When it's all correct, a key will pop out of the side. Click on it to pick it up.
- Go to the door and drag it to the keyhole
Good job!