Thank you so much for the comment!
Glad you enjoyed it!
Got to make a Pause menu for my game, ATOMIC SHOOTER
Now you can pause while you play!
Really, such a simple mechanic should have been implemented before, but I didn't know how.
Also made a different Title Screen.
Always growing and learning more!
Play it and tell me what you think
https://bobdot.itch.io/atomic-shooter
Thanks,
bob.
Get ready to fight for you life.
Blast your way through waves of atomic green menaces in a progressively challenging game.
Wield pistols, sub-machine guns, shotguns and more in your quest for an even bigger score!
How long will you survive?
Play the game over here: https://bobdot.itch.io/atomic-shooter
Let me know what you think!
Thanks!!
Thank you to @sebastianlague for his tutorial series for helping me getting this game made! Watch his playlist here: https://www.youtube.com/playlist?list=PLFt_AvWsXl0ctd4dgE1F8g3uec4zKNRV0
Just a little update on the game.
Ended up being too busy to do anything these past few months, so the project was pretty much abandoned.
I've tried a few bugfixing, probably created more though, so I never know.
Also tried making a MAC build for the game, which I guess is the biggest announcement!
I know that there's always this feeling of wanting to shove more stuff in the game, make it more my own vision.
Who knows, though, what the future will bring?
Any suggestion is welcome!
Project link: https://bobdot.itch.io/metal-cube-solid
Much love, bob.
A free stealth game prototype I've been working on.
Starting up a new project in a field that you're new in is always daunting.
Learning new skills, new techniques, new things.
Not knowing if it will work. Not knowing if you'll see it to completion.
Metal Cube Solid is based off of a tutorial series I followed through made by Sebastian Lague that I started about 9 months ago, had to stop due to time constraints, my job and other factors, then picked up again last month.
It went from finishing an YT series on some concepts behind making games, into making a few other levels myself, into making another enemy for the game, into learning how to put music, and now is hopefully going to evolve as I continue to learn other things.
There's something about learning to develop a game that is so rewarding. It's frustrating, too. But it also scratches an itch of satisfaction when I'm able to pull something off that only it can. It's what brought me back. Hopefully for a little longer this time.
I hope you have a little fun with this prototype (I won't pretend it's a fully fledged game), and know that criticisms are more than welcome (and valid)!
Thank you, and have fun!
Link to project page: https://bobdot.itch.io/metal-cube-solid
Thanks, dude!
And thank you for the criticism. I've been going in circles regarding the movement speed b/c my wife (my only other beta tester) also had a hard time controlling the cube. But I'll try to fix it, for sure!
Also, thank you for the posting tip. Honestly, I didn't know where to put this because this game itself was published in itch a year ago... I just haven't been able to update it (or code at all, learn, etc) in all this time.
Mais uma vez, obrigado!
Hi, and welcome to my devlog.
Took a while because I do have other things going on, but I finally found out how to get sound working, collision sound and the works.
I also got over my laziness and redid all the levels, adding a few more. We're now up to 15!
Very satisfying to be able to take this project beyond the original tutorial scope and be able to work on things on my own.
ALL NEW UPDATE:
NEW NAME!
SOUND!!
MOVEMENT SPEED HAS BEEN WORKED ON!
ALL LEVELS HAVE GONE THROUGH A DIFFICULTY REWORK!
NOW WITH 15 LEVELS FOR YOUR ENJOYMENT!!
Please feel free to play and bash my game here:
https://bobdot.itch.io/blockrun
Thank you!