Great, thank you.
I like that variant, makes riders significantly more mobile. Perhaps you could drive it home with a few mounted monsters in the bestiary? Goblin wolf riders or undead death knights, for instance.
Thanks so much for the quick reply and clarification. Your explanation makes sense, and was how I thought it was intended to work, but always good to have clarity.
Looking forward to the upcoming patch. A couple of other things that came up this morning:
1. the use of the terms 'map' and 'region' on pp. 59-60.
I think that these terms are interchangable? or does a map contain multiple regions or vice versa?
2. Rules for mounts.
If your mount is size 2, does it gain the benefits of being a large creature (p. 30)? Are these benefits conferred on the rider? Eg, while mounted on a size 2 horse, do you ignore the threat area of smaller creatures? Or is the rider still threatened even when the mount is not?
If mounted on a size 2 mount, which square is the rider considered to be in for the purposes of determining line of sight, threatened area, weapon reach etc?
Thanks again,
Andrew
Just bought the rules and really like them.
One thing I couldn't figure out were the rules for pushing in combat. The rules say
"When an enemy is pushed you may move them to an empty space in one of the three spaces furthest from you".
Not clear on what this means.
How far can you push an enemy? "furthest from you" implies that you can push someone to a space which is the furthest away from you on the board/map, but I don't think teleporting enemies across the map was the intent of the rule.
How do you identify the 3 spaces? Can you only push enemies directly away from you? Do these spaces have to be in your line of sight or in your threatened zone, or can you push someone around a corner?
If you push an enemy out of a threatened zone do they have to make agility skill rolls as per the rules for leaving a threatened area on p. 31?
The attack action mentions that you can follow up a pushed enemy by one space, so I'm guessing you only push them one as well?
Perhaps adding a couple of diagrams would help clarify this.
Thanks
Andrew