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Boleslaw

11
Posts
2
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A member registered Jan 03, 2018

Recent community posts

I'd smash

Damn this gives me nostalgia. I feel like it's been at least a year and a half sense i last played this. Like sense then i have graduated highschool, Gotten and lost my first girlfriend, Gotten and lost Depression and gone through three separate jobs.  How time fly's. 

So after a whole year i ended up getting a new computer. Nothing fancy, 


Intel(R) HD Graphics 4600

Intel(R) Core(TM) i5-4690  3.50 GHz

My computer shows four of them? Seems like overkill but nice.  As for graphics i can just get a new video card when i have the money and pop the sucker in.  Actually trying to sell one i got for my last computer that did not work (cause the last one was so old) to. Anyway ima try the game and see if it works out now.

Haha, to bad papa HH is down. 

What genre of hentai do you prefer?

Like Display drivers and processors? 

Display Driver: Intel G45/G43 

Processors: Intel (R) 2 Duo CPU E7500 2.93 GHz

From what i know definitely terrible XD if this effects it's ability to start then i i guess i need to try again when i get a better computer, as for other part's of the computer they are all old/outdated to sadly. 

I downloaded the file but when i click on the launcher to play the game it crashes in less then a second and this shows up in the file:

July-11-18

Crash on layout: frontNoticeScreen

Crash reason: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid Arguments], Message: The parameter is incorrect.

Crash report: SharpDX.SharpDXException: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid Arguments], Message: The parameter is incorrect.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.Device.CreatePixelShader(IntPtr shaderBytecodeRef, PointerSize bytecodeLength, ClassLinkage classLinkageRef, PixelShader pixelShaderOut)
   at SharpDX.Direct3D11.PixelShader..ctor(Device device, Byte[] shaderBytecode, ClassLinkage linkage)
   at Microsoft.Xna.Framework.Graphics.Shader.CreatePixelShader()
   at Microsoft.Xna.Framework.Graphics.Effect.ReadEffect(BinaryReader reader)
   at Microsoft.Xna.Framework.Graphics.Effect..ctor(GraphicsDevice graphicsDevice, Byte[] effectCode, Int32 index, Int32 count)
   at Microsoft.Xna.Framework.Content.EffectReader.Read(ContentReader input, Effect existingInstance)
   at Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
   at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at Starship_Command_2.Game1.Initialize()
   at Microsoft.Xna.Framework.Game.DoInitialize()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at Starship_Command_2.Program.Main()

Dam this is hard even on normal but its still super fun :}

Im also very interested in the update :) I have Intel graphics so fun games like this are my only hope for survival