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bonmas14

19
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4
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A member registered Oct 15, 2020 · View creator page →

Creator of

Recent community posts

Thank you very much!

Thank you! I just dont see a music inside gameplay I imagine. As I've said its stealth+survival game, and maximum what should be in game is ambient synths, pads and other elements to give unsettling atmosphere, but not catching attention of player. As in all NieR games, vocals made in created language to avoid distraction from the game.

The arpeggio of first track just catched my attention, sounds very atmospheric. Great music!

Thank you for your review! No didn't knew about Sevish, but I'll check about him today, I'm really new to microtonal stuff, this is my third microtonal work of all time.

 About commerical appeal, I actually newer think about it, I just like to see that my music was heard and that's all.

Again thank you for rating, i've also rated back, you have interesting soundtrack! My favorite is first one.

Thank you! Appreciate your review!

Great music, the last part of Inner Peace is my favorite!

Yes, you right, I've just couldn't to think of something to add vertically (is this how it's called?). Thank you for review! I appreciate it!

Thank for review, I will try to apply your feedback to my next works!

Cool tracks! Has its underwater atmosphere, I'll just say that I think maybe its a bit muddy mix but its very cool music

Thank you for rating, I appreciate this!

Gream music, for me the second track is the best. Love this atmosphere

Hello, Great music! Very atmospheric, I liked it a lot

Hello, played all levels, interesting game! I can tell that puzzles were easy, I hope new puzzle elements will be in your game. Right now its more platformer, but it feels nice. 

On game page I read that those boxes with yellow particles will be very valuable. What I think that they should be in smaller amount, and also sometimes when bumping from big yellow box, it doesn't collect this essence, so they just fly away.

Also I didn't realize that you can swap boxes by pressing button. It may be not that important, but I think this mechanic shoud be more integrated (right now just first level uses it, how about start using swapping from second level, and first level dedicate fully on one box movement and so on?)

Have a great development time!

Thank you, maybe I'll try to finish this game later, I've just had complications with how to make collisions (I used raylib) so this is why I'm stuck in this no gameplay demo state.

That maybe true, but my problem that game has no gameplay, this is why it's failed. Or else I just bad at English and can't express myself properly (not native)

Thanks for rating. Yes, I didn't quite finished all of desired mechanics. One of them is to add piston block, that will push boxes or player, that should really give more complexity to levels. I'm planning to finish this project later on

Nice game!

Very cool game!

Very good game, thanks. I love it