Y'know, I uh, probably played way too much of this, but I had a pretty good time actually! Not sure how far this will go, but just leaving a bit of feedback and a few suggestions.
Exalted Deathbringer definitely needs a few pointers on what to do once you actually unlock the class. For a while I just thought the whole "give yourself" ending wasn't even in game because I kept missing the SCP-682 Deathbringer interaction because as far as I knew that just led to instant death. Maybe like, you get enough dark devotion to do something, and then you get a dream sequence where you're led by your goddess on what to do next.
Extending the Ferragon content could be pretty neat in my opinion, perhaps leading to an entire ending in and of itself if you have enough positive karma, enough to abandon your order.
Just seems like a natural continuation to the semi-positive version of the encounter, cause why wouldn't you follow the Ferragon? You've got time to kill if you don't wanna get yelled at by Vael. And given money problems that arise if you choose to not enslave the Ferragon, giving a way to perhaps get scales without straight up kidnapping one of them in order to still be capable of doing the SCP-682 mission would be nice. Obviously not getting the full 100 for "failing", but not directly locking you off of Vael's questlines either.
Some sort of way to just take infinite days off after dealing with the main big bad so you can do things like progress Nyxxa's content if you run out of days beforehand would be nice.
I knoooooooow it's probably not the intention of the game to begin with, but having some sort of way to retrace to a previous encounter if you left your target alive (whatever that entails) would be neat, like being able to say hi to the wyvern when they're not doing so terrible or popping in to say hi to Naafri. Perhaps a spell of some sort that you can get with void and magic levels.
(I mean with what the player IS, I certainly see it being reasonable.)
Just things off the top of my head, keep up the good work!
Boppatisofthetoppitus
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I just have to say this game immediately suckered me in when I found it. I immediately spent hours playing this and looking through everything the shrine every event memorized to a T the entire Jullian storyline and the rogues surrender
I absolutely loved (almost) every second of this game and mainly the only problem I had with it was how rng based finding certain events can be and the repetitive nature of not being able to skip repeat events+needing to look through the same event multiple times for some storyline requirements as well as how trying to do the same action with the same stats 5 times can have entirely different results each time with 1 wisdom I was able to do a wisdom++ task while I couldn't take over the shrine in the forest with 2 for almost 7 tries
I think the game could most definitely benefit from an option to cut down on text of repeat events and instead just give a stat summary gained from it. (specifically end of the day events.)
In future updates I hope you focus on what that starting scene was with the stake saying "its for you" and the progress of finding the other 4 heroes!
Continue your great work this game is amazing and it has incredible story value. Thank you for your hard work.
(also for those confused about Jullian questline if reading this comment look around in slave work area keep going there until you get a letter from Julian and then repeatedly visit circus until you get the subjugation misison, il leave the rest to you.)