This looks very well made, and great trailer with effective sound design!
BorealisGames
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Just gave it a try. For me personally the keyboard controls weren't entirely natural - I kept hitting the wrong key and doing the wrong thing. Also at the very beginning, it says press any button for the menu, but the only key that would actually work was J.
Otherwise, the game is very fun! All enemy sprites and scenery was bright and attractive, the music was perfect for the genre, and it's got some good overall polish to it.
Hi everyone! UK solo musician and game developer Borealis here.
I've been a semi-professional performing and recording musician since 2008, and have been composing soundtracks for indie games for the last 5 years. I'm pretty versatile, as I enjoy and write in various musical styles, so I'm game for most genres. However, I'd say my specialties are soft piano pieces, lofi-style beats, rock band style arrangements and my personal fave - retro electronic chiptune, which I create on a modded 1989 Game Boy for authenticity! I'm also a singer, so I can provide lyrics and vocals. Whatever your project needs, I'm here to bring it to life 🎵
Here's my SoundCloud:
https://soundcloud.com/shirliainsworth
Thanks for reading - hope to work with some of you soon!
Borealis
Hey, I just gave it a go, and these are my main thoughts:
Firstly, it would be good if the sound effects altered a bit more as you moved around. I appreciated the buzzing that faded in and out as you went through a corridor, but more variables like that would be good, especially because the main drone stays at the same intensity the whole time. It'd also be good if the sound of Annie's footsteps were a little closer together, and changed sound when you walk on another surface, like the grass outside.
Secondly, the mouse movement to look around doesn't work very well while you're walking. I kept moving my cursor but the view wasn't moving with it. If I wanted to properly change direction, I had to stop walking for a moment to move.
Thirdly, I'm not sure how much this demo version contains, but I ended up quitting because I had no idea where I was meant to go. I seemed to reach a dead end and couldn't find anything else to interact with. If that's just the end of the demo, then that's fine, but it'd be good to mention that on the store page if so!
Lastly, I do think the demo version should contain at least a fleeting encounter with some sort of monster/scare, as currently, you just wander around opening doors and you don't really get a sense for what's lurking out there.
I hope these points can help you!
UK queer solo game developer and musician Borealis at your service!
I've been a semi-pro working musician since 2008, and have a lot of experience with composing, recording and performing music. I've been making soundtracks for indie games on a commission basis for the last couple of years, and am keen to expand my portfolio and make some music for your amazing projects! I can try my hand at basically any genre, but my strengths are emotional piano tracks, full rock band tracks, lofi style beats, and my personal favourite - retro style electronic chiptune, which I make on a modded 1989 Game Boy for authenticity! I can also write lyrics and sing vocals.
If you're interested, my portfolio is below (there are more songs on Soundcloud). The rates on my site are flexible, so I'm willing to compromise and find the right price for you!
Hey everyone! I've been on Itch for a few years but I don't think I ever properly introduced myself here 😅 oopsies!
UK non-binary solo game developer and musician Borealis here. I make visual novels (often with emotional rollercoasters attached) and compose music for game soundtracks. I have quite a few of each under my belt already, but I'm raring to expand my portfolio. If anyone is looking for a soundtrack composer, feel free to drop me a line! I'm game for most genres, but my specialties are emotional piano tracks, full band tracks with heavy guitar, lofi style beats, and retro style electronic chiptune, which I make on a modded 1989 Game Boy for authenticity~
Looking forward to chatting more with you all, and getting more involved in this awesome indie community 🙌
Thank you so much! I'm really glad that those audio additions helped to elevate the gaming experience! I had fun composing the soundtrack, and the voice actors that joined the project are all fantastic, so hats off to them for giving those characters more depth, as you say. Thanks so much for playing! 💜
This demo was brilliant! The artwork, UI and music all set the scene very well. I love how resourceful the devs have been with reusing art assets creatively to give the feeling of more expansion. The story was very cool, and there are choices that are unavailable in this current demo, but that only makes me want to play the full version more! Also love that there's voice acting, even though sparse at this point. The sound design is very effective too. Overall great experience.
This game was definitely a memorable experience.
Pros: Fantastic artwork across characters, backgrounds and the game UI, and a very intriguing story which really delivered on the horror aspect. I also love that there were some point and click moments in addition to your typical VN choices.
Cons: There were a LOT of grammatical errors, to the point where it was almost every sentence at times. I got the impression that this was down to the fact that the writers were not native English speakers. This did dampen the experience for me a little, but an issue like this is easily solved with some translation/spelling and grammar help.
The cons definitely don't put me off seeing what else these developers can create if they address the language issue, as the visuals, story and overall vibe of this game were brilliant. Especially positive considering that (I believe) this is their first game!