What a banger of a game and a throwback to old PlayStation 1 games, everything included! Will definitely recommend
Bosbeer6
Recent community posts
This is really a very fun game, I love every bit of it and the unique mechanics and game physics kept me engaged. I have only played the online version, so the following suggestions may have already been implemented. My suggestions:
1. If you change the patient into a monster, you should earn less money, almost like a tip if they live (I get to leave alive, here is more money type deal). This balances the gameplay to not just turn everyone into monsters (I tried this on day 6 and just made everyone monsters, which got a lot of cash in and a lot of new customers).
2. Linked to the above, have a potential balance and game over if there are too many monsters released, almost as if they turn on you because of being the majority.
3. Potential hard mode where mechanics remain the same, but the patient is on a timer. If you don't heal them in time, they die and you have to pay a fine.
These are merely suggestions from someone who has never made a game, bit enjoyed every bit of yours! Keep up the great work!
Well done dev on this game. This was the perfect game for me and I am so happy I came across it. It took me way too long to get through it all, but I stuck through it and got the 100%.
I honestly think this can be a great steam game! My recommendations would be to add simple tutorials for new components to the board and a definition page to the notes, as I was quickly stuck on some of the branch abbreviations, and not sure what they wanted me to do.
I had some weird stuff happening with the saving of some levels, but I assume this relates to browser-based saving.
I can actually see this game expand into a full-on game with a campaign, backstory, lore, and many more levels.
I hope that you will take this gem and expand on it as I really enjoyed the experience to the point I was losing sleep thinking of how to beat a level.
Well done once again on a brilliant game!
Thanks for the response. With regards to the sensitivity I think the intended effect should be the multiplier to the scroll, but seems to be causing a "limit" to the x-axis scroll (might be a chrome issue?), but basically I set the value to 7 and could only move my view on the x-axis about 20 degrees left and right?
This game is truly a masterpiece! I have played it almost every day for the past 2 weeks and finished both normal and hard mode for each of the 3 heroes. I cannot wait for more content to be added to this game and watch how it grows. All I humbly ask of the dev is to never give up on this project as you have a diamond in your hands! Well done dev