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Boxbox

6
Posts
A member registered May 27, 2020

Recent community posts

Screen shake got more and more and more until the game finally froze.

Look at what Kasparov has been saying. Warning people about the evils of communism, and its ideological remnants that exist today -- BUT -- warning that calling anyone in the current US political climate "communists" is not helpful.

  1. Fixed. With the previous version, it felt like it was using the 1.19x curve most of the time, except in the range where I actually needed it where it was extremely inconsistent. Now the curve is as expected.
  2. Fixed, line placement is now accurate and does not jump after drawing. My screen is 1366x768. If you want to see things with pixel accuracy, can you use the zoomin / Magnifier /  equivalent tool on your OS? I think it's required by the ADA.
  3. Fixed but revealed another problem. The tool icon areas are now scrunched to fit in the available area (based on a fullscreen window) so no scrolling is necessary if my window is fullscreen. If I shrink the window, the tool icon areas shrink but not enough to keep them within the window boundaries, so it becomes necessary to scroll to see all the tools. The catch is in both cases the tool icons themselves are not scrunched so I can only see the top 1/3 of each icon. Fortunately the scroll bar now stays where I put it.
  4. Fixed, thanks
  5. Seems to not be happening this time. I dunno.

Thanks a bunch!

Now, if I only knew what I could do to prevent DoD from timing out the images I'm drawing.

This was with a recent bleeding edge client, I downloaded it this past Monday. Windows 10 recently updated, real Oraclejava version "1.8.0_261"
Java(TM) SE Runtime Environment (build 1.8.0_261-b12)

  1. Zoom levels are very inconsistent. I can zoom anywhere in a certain range, but outside that range there are huge jumps, only one of which is close to convenient for my monitor size.
  2. At that zoom level, dodclient consistently relocates my line segments one pixel up, no matter what brush size I use. In order to get the lines/curves to appear where I want, I have to deliberately draw one pixel down.
  3. Also at that zoom level, half the tools are off the screen, I can scroll down to reach them but as soon as I do anything, they jump below the bottom of the screen again.
  4. Any time I resize or move the window, the color picker stays behind, and doesn't refresh itself in the new location until I click on it.
  5. Uses 100% of my CPU whenever the window is frontmost.

My jump appears to be a few pixels short of what's necessary to get out of holes (including the first hole right after mort teleports you). Thus I'm only able to ascend using ladders. I found a route that successfully collects all the gems on the first screen but then I'm stuck, there's no way out. Chrome on Windows.