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Bozar

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A member registered Mar 15, 2019 · View creator page →

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Sorry for the late reply. I didn’t check itch very often.

I’ve tried updating my existing project from Godot 3.5.2 to 4 before, however it took me too much time to fix various bugs. Finally I gave up due to some lingering runtime bugs which I cannot solve. I think I will stay with 3.x for a bit longer.

Back to your question. If you’d like to upgrade this script to Godot 4, you need to change two parts. (1) Change FOV_DATA into an object, as I noticed that in Godot 4, constants can no longer be modified. (2) Change func_host and block_ray_func into a Callable function.

Glad to be of help. I have a plan for future updates. There should be at least two or three major releases. But I’ve been busy with work and video games (SnowRunner & Pillars of Eternity 2) recently. Hopefully I will come back to this project at the beginning of next year.

Just in case you are interested, I’ve also written a tutorial about making a Roguelike with Godot engine:

https://github.com/Bozar/GodotRoguelikeTutorial/wiki

I’ve been playing Qud since 2016. That is a great game. :)

Thanks for the feedback! I was thinking about writing a more detailed manual in addition to the in-game help before releasing, but I did not do it for two reasons.

First, I’m not sure if the short version is just enough for players to understand the basics of the game. And I’m afraid that explaining everything in detail might spoil the fun of discovery. Second, I intend to print the help text in one screen, and leave the longer description in a separate file. But I wonder how many players will actually read something outside the game?

Anyway, it’s not that hard to explain the mechanics. I think I’ll make the game more welcoming to players. :)

Hi, sorry for the late reply. I don’t check itch very often.

If you want to read more about Roguelike dev tutorials, check the side bar of /r/roguelikedev:

https://www.reddit.com/r/roguelikedev/

If you are interested in this specific game, I am working on a new project based on the tutorial code. Below is the Git repo and I will also release it on itch when it is finished.

https://github.com/Bozar/OneMoreLevel