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BradTheBibliothecary

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A member registered Feb 09, 2022 · View creator page →

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If you would like to share it with me at some point, I could use it as an argument for better advertising and more buy-in by staff for future development.

We also write blogs here at the library and I would love to write about game jams and would be happy to use yours as an example in the blog.

We apologize for any inconvenience or disappointment. We did not have the turnout that we needed for this program and are having to cancel it. We will reevaluate in the future. Our other programs for International Games Month will go on including Adult Game Night on November 15 from 6-8pm at the Brewing Projekt and the Magic the Gathering Event for 10-12 year olds on November 27 from 2-5pm. Please feel free to respond with any questions or email me at bradleyl@eauclaire.lib.wi.us.

I'm really looking forward to this! I am teaching a basic intro to GB Studio class to patrons at my library in November and plan on sharing this as a learning opportunity. Thank you so much for this opportunity.

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This might be a big ask or just a suggestion. Your new spotlight feature, made me realize the potential for it. I usually export the maps from your generators and use them in GIMP or Inkscape. I put a black layer over them and then another layer with a small gradient that cuts into the black overlay creating a visible area for the party. Not sure how well that would work built into the generator, but I figured I'd offer the suggestion.

As always, I need to express how much I love your work. Thank you for all that you do!!!

I love the addition of town adding. Your stuff is always getting better, and I love coming out to watch the evolution of your products

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To be honest, I was thinking that having the grid be smaller would be easier just for the battle with massive monsters. Right now, a Rathalos would take up just about any space generated by the generator if the hexes are 5ft across. I know I could just set each hex to a 10ft radius to help conceptualize, but a 5ft radius is so much easier to work with, especially with a game where body part targeting is essential. I know for many people, the grids being so large might be a bit much and my design is probably a little more niche. I will make do with the square grid.

Great work, though! I love your tools and have already used the City Generator on several occasions as well as Perilous Shores. I have looked into so many options, and your tools surpass everything else out there by a long shot.

I really love this so far, but it would be great to be able to adjust the size of the hex grid. Not sure if that interferes with the generation because it seems the hexes align with where the generated edges are located. I will be using this with the Glade View in my next session themed after Monster Hunter and can't wait to see how it goes!

I just wanted to throw this out there. If I had been aware of this, I might have prepped and tried to take advantage of it. I think it could be really fun to do this alongside some early game development lessons at the library and use this as an incentive to work on throughout the month. I hope this comes back, even if it doesn't have a huge turnout. Maybe we could even get a few libraries that have enough patrons interested to collaborate.