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Brady Dev

10
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6
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A member registered Mar 06, 2022 · View creator page →

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It seems like you did take on a lot of work on your own having to be the team leader, the main programmer and the UI designer. I have to commend you on taking that leap into programming and focusing on building a modular system that could be utilized again and again instead of building one-time code. I'm sure it was a large task to take on by yourself but from what it seems you'll be more equipped for future projects with this under your belt.

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Hello Janna,  I think having dedicated working meetings outside of class time is a very important factor in organizing and actually getting work done for this project. From my experience having these outside meetings is where I get my most efficient work done, as well as it gives avenues to discuss different design topics, as well as where you want to take this project. Also has a sense of accountability as coming to a meeting empty-handed without working on something feels pretty bad so it's an extra encouraging factor for group members to get the work done.

Hey I think you're redesigning and adding a hook is a very interesting one. Being able to Gene splice to aliens together can allow for very interesting and dynamic gameplay as players could choose between what aliens they want to splice together to Output the most value. What I saw your paper prototype in person it was well thought out game and would be interesting to pursue further overall congrats on adding a hook.

Hey Sarah I think your game idea is a very interesting take on a visual novel Style game. with the glitch effect being unrevealed and having more of the area to search around can be a very novel concept when it comes to puzzle solving or knowledge exploration. I enjoyed your paper prototype as it was very colorful and well organized.

Hey Ethan it seems like you have a good grasp on what you wanted to pitch as in terms of your game and how you want to structure your team to make a successful project moving forward. I think having at least two people with overarching rolls is a very good thing when it comes to building your project as it allows creatives to have a partner to discuss issues or creative differences or you know brainstorming sessions are a lot more effective with that

Hello Amy! There's definitely a lot of topics when it comes to cyber security as it is a fairly big overarching word. Where is definitely a large Direction that you could take when it comes to tackling cyber security. I think there'd be a few interesting angles in which you could showcase this to the player. One it could be from the hackers perspective in which it showcases and teaches the player the steps and the mindset that hackers use in order to break into these companies or institutions. The morals that come with these attacks. Or you could view it from the companies or institutions and try to put in measures to defend from these sorts of cyber attacks and what are the steps to actually combat that. I think cyber security is a very interesting topic to explore in the video game space and I'm excited to see what you cook up.

Hey Ethan! you have a very unique and interesting angle when it comes to approaching this project. It's interesting to see your experience with first aid and wanting to explore it's effects and teach people some basic information. I think a video game that teaches players basic information about first aid can be very useful to a variety of people. I can see a lot of the time basic information and understanding of certain situations is the factor between saving a life and not. So building a game project around teaching people these simple techniques I think could benefit a lot of people and alongside that have interesting game mechanics in order to engage players to actually learn and develop these skills.