Thank you so much, @abbasazzam419! We tried our best in the graphics department, with @Real2Two helping as much as he could. Thank you so much for all of your appreciation and criticism!
Happy GameDev, “:D!
Thank you so much, @abbasazzam419! We tried our best in the graphics department, with @Real2Two helping as much as he could. Thank you so much for all of your appreciation and criticism!
Happy GameDev, “:D!
Wait a second, people actually find this unique? That sounds amazing! 🎉
Thanks for the review, @Brent, “:D!~ The inspiration for that quote in the description was the game’s artstyle, rather than the gameplay, …but it seems we just found a.. different dimension, from which the game feels a like a Flash game.
This was the first finished and published game we’ve made together, and so, we totally didn’t expect it to feel like that.
Thank you metric tonnes, ..and quintals and meters and… f-fahrenheits! …for that review!
#GameDevForTheWin! :D
Thanks for the much needed criticism, “:D!~
Yes, the movement might just feel “oh-so jumpy!” at times, but for our playtests, it worked “Oh! Just well…”. It is buggy, and we are ready to accept that :)
Loved to know that you still found to play it! This was literally the first game me and Real2Two ever made together.
….haaaaappy GameDev Journey! :D
Heeeeeeh, we sorta’ had that in mind, :P
If it made you feel like complaining, we’re absolutely sorry, @Cat Dev! This was the first time we made a game together - that too, …f-for a jam?! It was quite the adventure.
Thanks for the review! I hope you get good reviews for your submission as well.
I wish you a happy game development journey! :)
Thank you so much for the review, @square_it! I understand that the last level is too hard. We were all on a time limit. Sorry, and thanks for forgiving us for that!
Let’s see who can beat it :)