Haha No need to feel guilty! The point is to help encourage people to create things, if this helped motivate you then I think it’s a success all around.
I love the concept, and making a physical version, a digital version, and a video tutorial for each all in one month is very impressive. I need to get some friends together to give this a shot!
You say on the itch.io page that the first level can’t be completed, but I feel like I just finished multiple levels worth of puzzles to get to the end! These are solid and well thought out, you should be proud of what you made here.
I’ve never played Iggy’s Reckin’ Balls before, but you’ve made a compelling argument for it here. This is a fun hook and it really feels like an N64 throwback.
This is incredible! The platforming, art, and music were all great, but it was the cohort sprites and writing that stole the show for me. 3 biomes and a boss fight is a hell of an accomplishment for a game jam.
Taking a new box, filling it up, and sealing it is a weirdly satisfying loop. At first I was a bit overwhelmed by all of the items (just like when I pack in real life!) but a little while later I had the whole house packed up and I only broke one precious family memory in the process! Hooray!
I’m not sure who gets the credit for how clever this is, but it’s very clever. I actually felt myself anticipating the DQ at the end, and the big unique sprite was worth the wait!
Love the art and vibe. Very creative concept, makes me wish I had a better sense of rhythm, but it was still satisfying even for me. 10/10 post credit reward.
I am shocked how well you all managed to nail a mood in one month, this is a fun halloween adventure. And the number of unique art assets and easter eggs is nuts! Great job!