Paper Runner was the name of the monster.
bramnet
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Just thought I'd share this crash log that popped up when the game crashed for me. If I recall correctly, I was at C:/Users/<my user> at the time in an underground temple like location, and it was right after one of those page-like monsters (I'll get you the name in a second) disappeared and before they showed up again.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object par_monster:
Variable par_monster.type_dir(100224, -2147483648) not set before reading it.
at gml_Object_par_monster_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_par_monster_Step_0 (line -1)
So, this is weird...
When I'm on the lower, brick, platform, I can jump right on through the wooden platform and the.... (brown? Gold?) platform above my head. But when I'm on the wooden platorm, I can't jump through the platform above my head.
P.S. Did someone leave godmode on? I can't die XD Though it's kinda a relief to me since I tended to die from the weirdest circumstances when I could die.
The following occured when I created a "file" and pressed spacebar past the beginning cutscene.
___________________________________________
############################################################################################
ERROR in
action number 1
of Create Event
for object room_generation:
Background does not exist.
at gml_Script_create_tiles
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_create_tiles (line -1)
gml_Script_load_json_map
gml_Script_room_generate
gml_Script_room_create
gml_Object_room_generation_Create_0
After I pressed abort it said something about no NPCs being in the location despite having files in the root of C:
If it helps at all, my file's name was bram with a .png (leaf) extention.
Also, as to not confuse with my previously reported problem, this is on my more powerful machine.
Windows 10 (latest),
16 GB of ram, 3.40 GHz Intel i7 with a NVIDIA 1080
I'm not sure where to write this, but when I tried running the game, whenever I entered a room with more than 1 enemy, the game slowed to a crawl. One example is my C:/users/<username> folder where I have 38 folders and 13 files.
My computer is Windows 10 (latest) with 8 GB of ram, and a 1.80 GHz Intel i5 processor.
It might run better one of my more powerful machines which I was about to go try.