Sure thing 😊 https://discord.com/invite/AJ6uZ2k26G
Bramwell
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Heya, thanks for the feedback - the discord server is the best place for support and feedback.
I think you're right and I can word that more helpfully, it is difficult to strike a balance between providing accurate information and not distracting beginners with stuff that isn't immediately relevant and this leans too far the wrong way (Especially me saying it is a Node which is straight up wrong) - I do like your recommendation though and will make the following change:
Using the @ symbol in this way is a new syntax specific to Godot 4. It is the first character for a specific kind of keyword called an annotation. The annotation @onready indicates that the variable is related to a Node in the scene tree. Just before the scripts _ready function is called the @onready variables are evaluated, as a result, we can use these variables in our _ready() function.
If you have any more thoughts please do chat with me on the server, I'm always happy to hear ways to improve the course for everyone 😃
Heya! The video from 9:25 covers most of whats in the course at the moment.
And this blogpost has a roadmap for much of the content although all the dates are now wrong, but it does show the intended content at least: https://bramwell.itch.io/godot-4-beginners/devlog/362144/transitioning-to-gdscri...Unfortunately I don't have any immediate plans to cover C# as I don't have any personal experience with the language - that could change if I see lots of demand for it though :)
Thanks for the feedback I do really appreciate it and want to make the course the best it can be so no worries at all ^^
I've just been adding some settings options to the demo, so that should help out for getting better performance options - I've just made a task for myself to test the mac version some more as well :)
Heya, thanks for getting in touch! The course contains the source code for the demo, as well as written guides on a bunch of the new features in Godot 4. The end of the video in this post covers the contents fairly comprehensively
I would love to include videos but I haven't figured out a good way to distribute them sadly, so for the moment all my video content is public on youtube
Hey thanks a bunch for getting in touch, that's the latest version for beta 1 I put out last night so apologies for any issues in there: I've got a public discord server where I offer support and can try to figure out what's going on :) discord.gg/YjhM98xZkY
Heya! The course is currently under development, so what's included at present is the source code for the demo as a whole as well as these chapters i've finished writing, which focus more on transitioning from Godot 3 to Godot 4 and explaining the new features and how to use them.
This devlog contains the content to be added, but the dates are innacurate: https://bramwell.itch.io/godot-4-beginners/devlog/362144/transitioning-to-gdscri...
Hope that helps c: