Not a problem at all! Thank you for the reply and Consider.
Maybe then in a distant future sprint, this same feature could be brought to mobile - as with these features this app will wholly replace all other dice apps.
Thanks so much!
Hello,
I can't seem to find the the right thing to search across documentation, or I'm not understanding what I'm reading - sorry if this has been asked and answered.
I'd like to have my dice options at the bottom, and click the ones I want to roll. That is the default, of course, though it casts the die clicked at the moment of click. I'd like to pick and choose and send em all out at once if that makes sense.
Expressions can probably be used in a clever way to make this work, but building an expression for each dice combo that could come out across the range of games I play (many solo rpgs) would be a cumbersome process for me personally.
Does anyone know of a way to do this?
I'm knee-deep in my read/listen through the Silmarillion - this game is perfect timing. I've been yearning for a game that can leap past the specifics of the heroes' tale and gamifies the swath of their adventure - making my heroes feel like they're in a legendary tome of old.
As well, I thought it'd be cool to gamify the backstory of my homebrew campaign that my players are playing through in 5e. I think I've found the PERFECT game to do it! thank you @Logen_Nein !
Hi there, general question on the grim coast. Do I need to do an action if I move to an area? I kinda want to explore some of the locations without fighting, to save my health well as I travel between day and night. I was hoping to skip fights if I didn't need to do them.
I could see this going either way. I think of dark souls, where the first time I adventured through the undead burg, I fought everything! The 80th time i was skipping lol