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breathlessblizzard

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A member registered Jun 10, 2020 · View creator page →

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Neat theming and art, you polished this nicely!

I enjoyed the concept but had a lot of trouble with the difficulty - if you work on this in the future here are some thoughts!

  • easier level 1, it took me a long time to get through
  • possibly adjust the fall speed for more air control
  • add a timer UI to show how long until the butcher outraces you?

Our intention was that each round, you had to kill all your past selves on the opposite team to win.

We found a bug in the built version that makes this impossible, so it won’t work for now. Thanks for playing anyway!

That’s a bug - it only shows up in the built version and not our editor, so we didn’t notice for a while. Sorry about that!

(1 edit)

Hi all, apologies to anyone who’s finding the invicible enemy bug.

It only happens in the compiled WebGL game, and not the Unity editor. My team didn’t notice it until an hour before submission and we couldn’t find the cause quickly enough.

Thank you for playing, even if it’s broken!