Yes, transparency setting has been requested several times, so I'll definitely look into it in the future.
Brecleas
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Thank you for taking the time to comment. The idea was that the protagonist and his wife come from a normal functioning democratic country. So when Ashcroft admits that they are in fact just tourists, the protagonist assumes that the military will apologize, compensate them, and send them home. Hence the confrontational attitude. At that point, he hasn't fully realized the authoritarian nature of the country.
As for Steam vs. Itch, it's a matter of personal preference. Steam requires you to use a client application, and some people don't like that. But if you already use it, Steam is probably more convenient (automatic updates, achievements, etc.).
To be honest, I do see this dichotomy, and it was something I struggled with while writing the story. Ideally, I think it should be up to the player to decide the feelings of the main hero. Unfortunately, this would have huge implications in terms of story branching (and therefore production complexity), so it's not entirely feasible for a one-man development "team". So my solution is a certain amount of ambiguity in the protagonist's feelings about the situation, which will manifest in later chapters.
As for "killing and getting killed", let's be realistic, a normal average person doesn't go around killing people. At this point in the story, I don't see the main hero being cornered enough to resort to any drastic measures.