Thank you for that! I was looking more to on coding resources on how to code the background scene change, depending on where the character starts the battle.
I do appreciate the effort you've put in for finding this. It's kinda been a self-help group over here for the last little bit, lol.
brencooks
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Yeah, you're totally right! I did check out your RPG tutorial and saw you had moving monsters. I'll use that as my foundation for monster movement outside of the battle screen :)
I do like the idea of #2 'status/timed effects'! Poison, Stun, Freeze, Burn, maybe something that returns the protagonists summons or prevents them from summoning.
Hi Shaun! Love your work and that's why I decided to support you. I was wondering if you were going to expand this project beyond the file that says 'Full Project?' Perhaps you'll make a part 2 that's paid as well?
I'm willing to pay to learn how to expand the capabilities of the battle system - such as summoning monsters to fight for the protagonist in the battle window, having the slimes outside of the battle screen walk around and chase the user until a battle ensues, etc.
Again, I love the hard work you put into this, and thank you!!