I forgot to join discord until today (12/6) is it too late? The discord invite won't seem to go anywhere.
Brian Heagney
Creator of
Recent community posts
Hey BilKar,
I have no other way to respond to your review of my game :) Hope you don't mind me posting here. I'd love to hear your thoughts re: UI / UX and anything else. Feel free to email: brianheagney@gmail.com
Thanks so much for your time!
Feel free to delete this post when you get this :)
-Brian (Monty's Birthday Bash)
Hello to whomever joined the Jam!
I'm just curious what everyone is working on, and what you're planning on learning this jam.
I set out to learn structs in UE4, which are data structures. We used them to integrate the dialogue in our game. My 10 yr old daughter can write the lines using Google Sheets, and when we import them into UE4, everyone's dialogue updates automatically!
-Heagney
Yeah, I had originally wanted to include some type of strategy, point system, etc. My original idea was to have the player do a check-list, and if the player didn't do the check properly, that the rocket wouldn't lift off and you would see a little blurb about "why" the rocket didn't lift off.
BUT, after researching NASA checklists, I couldn't even understand them, time was running out, and I came upon a little page that talked about where the three shuttle parts came from. If you can think of a way to gamify the map part I'd love to hear suggestions. I'm personally not terribly concerned about the "game" aspect - I tried to model this off of the interactive Google Doodles. Some are games, yes, but some are just interactive in a toy way. Really, I would rather turn this into a toy, where the user can play around with the rocket idea, rather than introducing a game aspect to it.
Thanks for taking the time to comment!
-BH
Thanks! I used the textures supplied by Epic Games for the materials (but only used as diffuse maps trying to get the game as small as possible for HTML5).
I did struggle trying to design a way for the player to understand what to do (without using text) - my solution was to place the player directly pointed at the one plastic cup, and hoping the player accidentally shot the cup when starting the level. Looking back, I could have put a "target" around each of the green mermaid images, or set up a ball that falls onto a cup while the player is looking, in order to teach the player that they can be shot?
Thanks for playing!