Thanks for the lovely comment! I think it's probably a question of "when" rather than "if" at this point, but no firm plans.
Really appreciate the interest and the thoughtful argument.
Cheers!
1) I spent a lot of time just ruminating in my head about different ways to make the 18 cards go far while keeping the rules simple. The limitations made it so I had to keep the interest in the intersection of different cards and with the interaction with the opponent rather than MORE COOL CARD POWERS.
2) It turned out fun! My wife and I played probably 10 or so games back to back and it was nice to have a new really chill, fast-playing game like Jaipur or Lost Cities or something (but shorter!)
3) Probably not gonna take this one any farther, just because for the old "day job" I mostly focus on single player things for technical reasons (don't have to do multiplayer code for digital or produce physical things for tabletop).
Really like this one! Very cool minimal art style, great music, and interesting mechanics. With a few randomized abilities and map layouts + a couple monster types and a single-player ladder, this one would be a knockout premium game :).
Probably if you click when then enemies are taking their turn it should speed it up 10x until your turn.
Should be on the Milita: Dark World page for you at the top if you have redeemed it here on itch.io.
http://brickroaddx.itch.io/militia-dark-world
If it isn't, take a quick screenshot and send me an email at braingoodgames (at) gmail (dot) com and we'll get you sorted out! :)