The Staging of when things move up and down is weird. When I place a rain it doesn't move on the enemy's turn, but when the enemy does it moves before I get to place
BrightColdAprilClocks13
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I just realized that I've been accidently sequence breaking using bounce because it's letting me enter the dive zones (or whatever they're called) in the water seal without waterbed.
Also Feyseeker+ only hits twice and the "mycelium" ability you get from consume is single target despite the description saying it hits all enemies.
So, lore speculation, what are we, the player? The "core health" mechanic is rather esoteric, and the fact that we can't fight is also strange. plus, the fact all of our followers revive on death after each excision, even though the only other way to do that is with a Incarnator and even that can't fully restore someones health. and also I should mention that our followers are extremely loyal and don't seem to mind being killed or replaced. none of it made sense of me, until I remebered that the Adjudicator of the Hunt called us a "traitor". So, basically, my theory is that we are a boss monster that enthralls other followers, like the Fireworks Master or the False Sun, and we have abadoned the dragon to maraude across these wastes. Maybe we're like a "Core of False Hope".
on a unrelated note, It would be cool if there was a small random chance that instead of the normal encounter you'd fight your team from a previous run at that depth, with a "core" at the back that has zero attack and health equal to your core health from the last run.
There seems to be a bug with Beekeeper and the Adjudicator of the Hunt that when Beekeeper is slain by a enemy, creating Bees, and then Adjudicator of the hunt attacks right after Adjudicator hits the Bees instead of the backline. I've only seen it happen in Endless and after a "retrigger all death abilitys on death" triggered, but those might not be related.
It's pretty good. a few gripes though:
A. Equality card is overpowered, I can beat the Goblet consitently with it
B. the 'disable two slots' quest is B.S., the other quests are obtional but that one forces you to be handicaped
C. it really hurts when you can't get slots so you can't play any of the good cards that keep being offered.