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brisketsicle

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A member registered Apr 11, 2020

Recent community posts

It loads perfectly now. Thanks again for the prompt reply. Great program!

Wow, that was fast! :D Many thanks for the prompt response, I'm looking forward to the update.

(1 edit)

I do most of my work offline, but when I try to open PixelOver without an internet connection it comes up for just a second and then closes out again before I can click anything. My OS is Windows 10, GPU is GeForce RTX 2070.


The error logs I could find are pasted below, with the filename listed at the top for each.


pixelover.log

Godot Engine v3.2.4.beta.custom_build.b5e8b48bb - https://godotengine.org

OpenGL ES 3.0 Renderer: GeForce RTX 2070/PCIe/SSE2

OpenGL ES Batching: ON

**WARNING**: BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.

   At: scene\gui\base_button.cpp:329:BaseButton::set_enabled_focus_mode() - This method has been deprecated and will be removed in the future.

**WARNING**: ObjectDB instances leaked at exit (run with --verbose for details).

   At: core\object.cpp:2132:ObjectDB::cleanup() - ObjectDB instances leaked at exit (run with --verbose for details).

**ERROR**: Resources still in use at exit (run with --verbose for details).

   At: core\resource.cpp:475:ResourceCache::clear() - Resources still in use at exit (run with --verbose for details).


pixelover_2021-03-28_14.30.32.log

Godot Engine v3.2.4.beta.custom_build.b5e8b48bb - https://godotengine.org

OpenGL ES 3.0 Renderer: GeForce RTX 2070/PCIe/SSE2

OpenGL ES Batching: ON

**WARNING**: BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.

   At: scene\gui\base_button.cpp:329:BaseButton::set_enabled_focus_mode() - This method has been deprecated and will be removed in the future.

**ERROR**: getaddrinfo failed! Cannot resolve hostname.

   At: drivers\unix\ip_unix.cpp:112:IP_Unix::_resolve_hostname() - getaddrinfo failed! Cannot resolve hostname.

**ERROR**: Error parsing JSON at line 0: 

   At: core\bind\core_bind.cpp:3305:_JSON::parse() - Error parsing JSON at line 0: 


pixelover_2021-03-28_14.30.36.log

Godot Engine v3.2.4.beta.custom_build.b5e8b48bb - https://godotengine.org

OpenGL ES 3.0 Renderer: GeForce RTX 2070/PCIe/SSE2

OpenGL ES Batching: ON

**WARNING**: BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.

   At: scene\gui\base_button.cpp:329:BaseButton::set_enabled_focus_mode() - This method has been deprecated and will be removed in the future.

**ERROR**: getaddrinfo failed! Cannot resolve hostname.

   At: drivers\unix\ip_unix.cpp:112:IP_Unix::_resolve_hostname() - getaddrinfo failed! Cannot resolve hostname.

**ERROR**: Error parsing JSON at line 0: 

   At: core\bind\core_bind.cpp:3305:_JSON::parse() - Error parsing JSON at line 0: 


pixelover_2021-03-28_14.30.59.log

Godot Engine v3.2.4.beta.custom_build.b5e8b48bb - https://godotengine.org

OpenGL ES 3.0 Renderer: GeForce RTX 2070/PCIe/SSE2

OpenGL ES Batching: ON

**WARNING**: BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.

   At: scene\gui\base_button.cpp:329:BaseButton::set_enabled_focus_mode() - This method has been deprecated and will be removed in the future.

**ERROR**: getaddrinfo failed! Cannot resolve hostname.

   At: drivers\unix\ip_unix.cpp:112:IP_Unix::_resolve_hostname() - getaddrinfo failed! Cannot resolve hostname.

**ERROR**: Error parsing JSON at line 0: 

   At: core\bind\core_bind.cpp:3305:_JSON::parse() - Error parsing JSON at line 0: 


pixelover_2021-03-28_14.33.28.log

Godot Engine v3.2.4.beta.custom_build.b5e8b48bb - https://godotengine.org

OpenGL ES 3.0 Renderer: GeForce RTX 2070/PCIe/SSE2

OpenGL ES Batching: ON

**WARNING**: BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.

   At: scene\gui\base_button.cpp:329:BaseButton::set_enabled_focus_mode() - This method has been deprecated and will be removed in the future.

**WARNING**: ObjectDB instances leaked at exit (run with --verbose for details).

   At: core\object.cpp:2132:ObjectDB::cleanup() - ObjectDB instances leaked at exit (run with --verbose for details).

**ERROR**: Resources still in use at exit (run with --verbose for details).

   At: core\resource.cpp:475:ResourceCache::clear() - Resources still in use at exit (run with --verbose for details).


Thanks!