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Cayden Lawrence

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A member registered Nov 01, 2023 · View creator page →

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My machine broke, so I can’t run GMS2 anymore. Development was stopped 2 days in 😭

This game is really cool! The only thing I’d ask for is a 1st person view on the rockets. It’s tough in the pipes because the pivot point for roll is not the center of the rocket, but above it. So the rockets don’t stay in place when rolling, and that makes for some weird flying lol. Overall fire, keep it up!

Actually, I’m having trouble with GMS2 right now. My Nvidia drivers won’t work, I’ve reinstalled, configured, and otherwise attempted to fix them. GMS2 is the only engine I’ve ever used, so It’s a bit late to start learning a new one because of technical difficulties.

As for the render issue, the game was not yet programmed for adjustable scaling, so it’s at a fixed size and resolution of 128x.

I’m pretty upset, because this is my first jam. I’ve never had time to do one, and never finish my projects. I talked to my parents, got scheduled, joined the jam, and the next day, my entire laptop (the only laptop/pc I can use) is nothing more than a glorified Microsoft Edge-book.

#miffed

that means they are out of stock lol. It’s weird but it’s how they work. 

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Publishing a game on steam requires you to pay $100, and on top of that Steam takes 30% off of every sale.  But Steam has Steam Keys, which are free to order for your game (after the $100. You can't escape that one on Steam).  You can sell these keys on other platforms as long as it's not cheaper, and this way you get much more money off of your sales.  It's our life as Indie devs.