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brokenfingers80

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A member registered May 25, 2021

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No problem, its also been on the back of my list of things for my game. Right now focusing on programming stuff and i have a place holder model i got from sketchfab. When i get more gameplay implemented ill try the rigging stuff again.

Has anyone rigged this to the unreal mannequin skeleton in ue5? Im having issues with bone orientation. I know its something im doing wrong. :/

I havent had a ton of time to look at the pack mainly just one model. But do you have bald versions of the character model heads? Not just a bald texture but a rounded mesh? If not I could see that being a good addition later on.

just bought and seems pretty cool so far. im going to re rig the characters to the ue5 mannequin. i noticed on the fbx of the base male his uvs on the crown of his head were off, leaving a black area near the back of his head. i could easily fix it and did by sliding the one vertex down in the uv editor so it matched the contour of the texture. great work. this is going to save me time by having cohesive character models.