Hi, thanks for playing. In the top-left it shows your score. I would have liked to implement a proper high-score system, but I was unfortunately low on time and was working on level sections and the music in the last hour.
Brooklyn Dev
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I did start by have the player be able to use W/D but the problem is the Y distance from the player to the grapple point. Say if you press D when you are under the grapple point then you swing anti-clockwise, but if you are above and press D then you go clockwise. The problem with this is that when the Y distance is short, meaning that the player is very close to being classed as "above" or "below". As its a very close, you may try to press D to swing to the right as you are falling, only to be propelled clockwise, which is still to the right, but its above the grapple point instead of a natural swinging motion. Therefore I decided to base the direction from the cursor relative to the player and the grapple point.
I used grapple points because it makes for easier linear level design and it guides the player so that they know where to grapple.
Here's my game, it's an underwater grappling platformer: https://itch.io/jam/brackeys-10/rate/2234068
Here's my game, it's an underwater grappling platformer: https://itch.io/jam/brackeys-10/rate/2234068
Here's my game, it's an underwater grappling platformer: https://itch.io/jam/brackeys-10/rate/2234068
Here's my game, it's an underwater grappling platformer: https://itch.io/jam/brackeys-10/rate/2234068