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Brooondooon

6
Posts
A member registered Jul 25, 2024

Recent community posts

(1 edit)

A great game with a lot of charm. I forget the name of that slideshow program that lets you do those dynamic pans between slides, but it's really cool you got that into the game and used it for some cinematography for the opening.

I think I got a high score of 293.25s. I definitely didn't expect the bomb to explode on the cat-paddle haha! (some very nice attention to detail)

The aesthetics are peak. Loved the day-night cycle and its smooth transition. I also appreciated that you could continue controlling the character even after the game had ended, so that I could just vibe with the armadillos and capybaras.

Lowest Jump% I could get: 64 remaining jumps

Great game! Really loved the chill vibes of the music which paired well with the simple yet effective art. The checkpoints were perfectly placed, it felt like I had to lose just the right number of jumps every time I failed and got send back. Those spikes in the last level really had "I Wanna Be The Guy" energy, which felt appropriate.

Great game jam game! I appreciated the subtle change in the warning signs, growing redder on the borders as the building was closer to collapse. Could probably lean more into that - make the whole sign go bright red moments before collapse! Would induce some more stress. Very impressive with all the different art assets, with each building having a normal, worn down and destroyed asset, that must have been a lot to get through in one jam.

Rowan audio jumpscare O.O

Nice game! Shoutouts to the Earthbound background, the boss title splashcards, and the music. It could use some visual indicators for things like powers remaining and boss hits/vulnerability. Once a boss was figured out, the most fun came from trying to optimize as much as possible and see what I could get away with.