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BrouxtForce

23
Posts
1
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A member registered Jul 15, 2022 · View creator page →

Creator of

Recent community posts

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Wow, this was super fun, very well put together!  Unfortunately, for whatever reason, the game would just become unresponsive randomly, which is not very conducive for improving a high score. I have no idea what specific action caused the unresponsiveness. Great job though; it's very impressive that this was all done in 4 days!

Thanks! That color idea was a HUGE missed opportunity, wasn't it...

Thank you!

Thanks!

Thanks! Agreed, and the difficulty spike of 5 and 6 was on purpose. It may have been a bit overboard, though :)

Thank you so much! Recently, after the jam, I played OvO on coolmathgames, and many of its levels were very punishing. I spent the better part of a day playing it and raging, and it was surprisingly fun. Anyways, I don't really plan on continuing development on this, but I may make a punishing precision platformer later in the future!

Thanks!

Thanks!

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Thank you!

Thanks!

Thank you! That skybox was free off the asset store, maybe I should've chosen a different one, or brightened up the AI to make it more visible on the dark bottom of the skybox.

Thanks! I'm not so talented at art, so I had to keep it simple :)

Yeah, but you also need the AI to get across :)

Thanks for the suggestions!

Thank you :)

Wow! Definitely my favorite game of the jam so far :)

Thanks!

Thanks! Yeah, I definitely wish I could've added more platforming content to the game. I had more ideas, but nowhere enough time to implement them :)

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Thank you!

Thank you!

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Thank you! (Btw I played your game and I loved it! It was a very funny concept and kept me thoroughly entertained!)

Very fun and simple game! I have two main critiques about this game: 1) levels are too long / no checkpoints, and 2) a quick swipe of the mouse will not fill in a straight line and will have holes (which could be solved by using a line drawing algorithm to fill in the gaps).

Cool idea! My main critique of the game is the controls. Using left and right on WASD for turning the camera was something that I am not used to, but maybe that's what you were going for!