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BruceWnD

8
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3
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A member registered 81 days ago · View creator page →

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Thanks for making making these. I modified these sprites to use in my project.

Thanks for making making these. I modified these sprites to use in my project.

Loads of progress so far. I managed to create a menu with toggleable fullscreen.




Managed to code a camera, movement, and create basic sprites for the player and the enviroment. Some of these sprites do not belong to me. I modified the trees from  https://heyitswidmo.itch.io/trees-set-1 and the house from  https://pixeljad.itch.io/villagetopdown. Big thanks to those people for creating free assets. I'm not much of an artist, so these were a huge help.



It was my first time using Chatterbox. A very useful tool for writting dialogue for Game Maker Projects. It was fun except for the part where I made a stupid mistake that took me 3 hours to find. Since the mistake was completely on me, the tool is simply incredible and a must if you want to write branching dialogue in Game Maker Studio 2.


(2 edits)

In Rural Exorcist, player takes on the role of a mysterious exorcist investigating paranormal disturbances in an 1800s  village. Accompanied by his crow, the exorcist gathers clues, performs rituals, and banishes restless spirits.


My first proper project turned out to be larger than I could handle as my first. This time I hope to finish episode 1 of Rural Exorcist in a month or so. As a beginner to game programming, I'll use this mostly as a learning experience and due to the type of game this is, I'll flex my storytelling skills as well. Not mush to report so far, so here's the sprite of the protagonist. 


My first proper game.  It's based on a Galaxy Balls, a game my mom used to play on her Nokia phone more than 15 years ago.

It's still kinda buggy and not finished, but it's playable.

Upcomming updates:

  • Bug fixes (sometimes blocks glitch through the tiles, no clue why)
  • Menu and the ability to save
  • Increase the game speed based on score
  • Special blocks and powers
  • Mobile version
  • Something else I haven't thought of yet

The game: https://brucewnd.itch.io/spaceblocks

Feedback very much appreciated.



The menu looks like this to me. Don't know how the game looks since the options are outside of the screen.



Added player health and enemies can now attack. Also instead of following you immediatly when you enter the room, the enemies now only approach when you're close enough to them.

(1 edit)


I started with a title screen.  New game launches the game while Quit quits the game, other options do nothing for now. Both menus and game controls are keyboard only, but I will update it in the future, so the mouse works as well.




The player character doesn't have any animations yet and the tileset is a placeholder. Making regular movement is surprisingly easy with Game Maker Studio 2.





Making grid movement was surprisingly much harder. It was my first time working with pathfinding.T he red line shows the path from the player character to the cursor. Clicking the cursor moves the character to that direction. 





After the character moves the GUI pops up in the top left corner. For now the only option is to attack which turns the cursor red. It can move one tile in any direction and clicking it on an enemy reduces its health. The enemy dies and disappears once its health reaches zero.

Now for the fun part. It was also my first time working with AI. I knew it was going to be difficult, but I didn't expect it to be so fun as well. The way I made it, it's probably very inefficient, but hey, it works. It was the hardest part so far.

More updates in the future!