Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

BrynsAdventure

15
Posts
325
Followers
3
Following
A member registered Aug 16, 2023 · View creator page →

Creator of

Recent community posts

Android will be looked into after a stable release. I don't, I wouldn't know how to set it up or moderate it. 

Thank you

(1 edit)

Will be made easier next patch. Had feedback on other websites :) WILL BE MADE EASIER NEXT PATCH. 

It's a missing graphic error, if you go into that folder, copy and paste anything and rename it to 'Adrian_018.png' that should fix it and let you move on :P

It may be the NW.js version on your Mac, I had the same issue where it would just crash or not respond randomly and had to ‘down grade’ my version of Nw.js. It’s a pain I know. Make sure you give permissions to allow writing saves to your user area for the save issue? 

The phone app issue has been fixed, the download has been updated. 

That will be in the Patreon version beyond V1.0, I'll need to come up with a roadmap plan for that. 

You should be able to download V0.8 for free on the game's main page. Please note that you will need to start a new game for this version of the game to work correctly. 

Okay, I'll look back into these. I thought I fixed the HumpR one, but I think I added the correct switch. But the switch turns off when you view the comments. 

The construction site should be the way you came in. I'll add the small stars animation to represent this next. 

Thank you for that spot ;). Changed it

Hello, I've not looked into it. However if it's an easy process to do then possibly. But for the moment it's not a priority, will look into it when it comes to V1.0 and I know the game is working 100%. 

Hello, thank you for your comment. 

This is a tech demo and a work in progress, in regards to the CG for the beach, there is already some other set planned for that :). I agree on your 'taking time' to get things right. The releases are going to become slower, but the purpose of the Tech demo is to get the mechanics correct which I feel we're very close at. Then it'll be another round of new CGs, and mission updates from V1.0 and onwards. 

So please bear with the progress and visual progress, mechanics working is the first step we need to getting a good game.

-B

I'll consider that ^.^, thank you.

I don't, at the moment. I don't think the game is big enough to need a Discord channel currently. I wouldn't post much there anyway than what I would on here/Patreon/F95

-B

Working on that in the Mission Help & Recall Room, which is accessible from the computer. Here you can see the graphics for completed missions only? Is that what you mean?

-B