i might put up the other two games but i make no guarantees
Bubbled
Creator of
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Something I think people should be considering is the legality of this game. A lot of people seem to be jumping to the conclusion that this is stealing Friday Night Funkin’. However, this may conditionally be legal.
Friday Night Funkin’ and the Psych Engine fork of the game are both licensed under the Apache 2.0 license, which actually permits the sale of the game by anyone.
Of course, the game has to abide by the restrictions put in place by the Apache 2.0 license, including the game itself also requiring the same license, but just saying the game is stealing Funkin’ or something is jumping to conclusions.
No, I didn’t. I figured out the issue was that I built the game as a “packaged” .exe file, meaning every single file for the game is built directly into the executable file, which, for whatever reason, causes antivirus software to go buck wild. By having it export as an unpackaged file, the game completely passes VirusTotal without issue. However, I currently can’t update the build, as that is locked until the jam’s voting period is over. I sent an email to PossiblyAxolotl, the jam’s host, asking if they are able to do anything about it. I’m currently awaiting a response. Whether it’s before or after voting ends, I’ll be sure to update the build as soon as I get the chance. I might upload the game over on Game Jolt and add a redirect for it here, but I’m still uncertain, as I don’t know how that might comply with the jam rules.
A solid, fun game! The mushrooms were a little annoying on the RNG, but the mechanics are simple and the movement is fluid. I really like the creativity of everything, too! Vegetables are used as terrain and aquatic creatures are used as obstacles.
The music is quite nice, but it gets repetitive after a few minutes. Visually, it is very nice looking. All of the sprites have a ton of polish and everything looks alive.
Overall, a very nice game!
P.S., I played in Firefox, and the game worked perfectly. Not sure what bug you are referring to.
I have made a lot of games in my time (granted it’s mostly just crappy FNaF fan games, so what do I know?) I obviously don’t expect a sprawling adventure from a game-jam game, I’ve participated in two in the past.
However, at least from my experience making game-jam games, four minutes is still pretty short, even for a week long game-jam. I think for a game like this, maybe seven to eight minutes should be good.
EDIT: I’ll play the game when I get the chance, although I don’t think it’ll really change my opinion very much.
I don’t wanna give negative criticism, and I’ve only watched a video of the game, but it’s just not scary.
I watched a video with this game in it, and the game’s only part of the video for five minutes. I haven’t watched any other videos, and even then, I understand basically everything the game has to offer.
The animation looks pretty ugly, although I’m pretty sure that’s intentional (which is fine.) I kinda wish the game was in 2D though, it’d make it feel more authentic honestly, not to mention it would make sense with the game’s logo.
Audibly, everything’s fine. Nothing to really say here.
Is it scary? Not really. It’s too short to really build up any proper horror. Everything feels forceful, I don’t think it could be more obvious that the sheep is going to be killed.
There’s not enough build-up to the scares to make them impactful. It feels like the people in charge of this saw a handful few analog horror videos and just went with what they saw.
Episode 1 gives almost no indication anything is wrong. Episode 2 obviously starts setting up the stakes, but visually almost nothing appears to be wrong.
Episode 3 completely drops the ball and brings everything to night, in a clear attempt to be scary. But then the big reveal comes in. And there’s simply not enough buildup for it to be impactful.
Gameplay wise, I won’t be hard on it since many games have this flaw, but there’s not much to justify it being a game. I don’t really mind if it’s a game or not, but I personally feel like there’s basically no difference in watching a video or playing the game. Minimal gameplay isn’t a bad thing if done right (Henry Stickmin is the perfect example of this.) I don’t like having opinions on a game if I haven’t actually played it, but I don’t think my opinion will change at all even if I play it for myself.
Sorry if I was hard on this game. I just really feel like this game doesn’t have enough things going on to justify it getting popular. If you want to expand upon this game and continue supporting it, you should try to improve upon what you have right now before beginning to add more content.
Haha, don’t worry, it didn’t come across that way. I’ve been demotivated on it, mainly due to the cameras, but I have the security office, hallway, and two cameras. The update is actually built off of the original game, so it won’t be as hard to make it. I’ll make sure to notify you whenever I finish it!