Yep, this is where the magic happens. For now.
BubblegumDrgn
Creator of
Recent community posts
The steel key is a hidden item. An inmate hints at where it is. It opens a steel safe in the warden's office by dragging it onto it. The snacks can be bought at the commissary and given to the twins by dragging the items onto them. The only drag effect I didn't code in was the lockpick to open the warden's office bc it was conflicting with the patrol effects. Having it in your inventory unlocks the door.
Not sure. Pooltoy inflation vore has always been kicked around in my head for a long time, and plenty others have made art and stories with it on FurAffinity. As far as the art itself...I gave novel ai an MS Paint sketch and got back the abomination below...then I kept redrawing over it by hand until I got what is in game.
I usually just try to loot as much as I can. Save up grenades of missiles to deal with tough opponents. Check your map; it shows you were the gas is going to move.
Every enemy has different stats/difficulty. Different weapons have different stats, EX: Bubblegum is high damage low accuracy, Pool toy is opposite.
The runs I win, I usually drop in an area with very few people, use UAVs to avoid scarier opponents, and try to avoid fights if possible.
Credits play after a win.
Also here:
https://twitter.com/BubblegumDrgn/status/1669208502902857730