¡Hola! Ahora mismo estoy trabajando en otro que saldrá este mes o principios del que viene, es uno un poco más complejo y tiene algunas páginas más. Para diciembre quiero trabajar en dos a la vez y sacarlos más seguidos. ¡Muchas gracias por tu interés!
BuchPlays
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I hope anybody helps me. I can't open the templates because I don't have InDesign or Affinity Publisher but Scribus, an open-source alternative. I would like to know the margins for the Vertical A5 and Horizontal A5, as well as the spacing/baseline of the body text.
If either software can provide all the data in just a screenshot, that would be neat :)
Thanks in advance!
After a lot of work, my first crowdfunded supplement is up. And I've made a bundle during the first week!
A Deck of Dungeons & Treasures is a toolkit for dungeon generation. Easy and fast, it is suitable for solo, group, or game prepping. The bundle includes a collection of settings to expand your gameplay and live incredible adventures.
- English Edition: https://buchplays.itch.io/a-deck-of-dungeons-eng
- Spanish Edition: https://buchplays.itch.io/a-deck-of-dungeons-esp
Hi there! You may know that the Mayhem game jam has become a successful Kickstarter campaing. I'm on the editing team of the coming book and we would like to talk about your contribution. Is there a way to contact you?
You have my Twitter and Mastodon links on my profile where you can send me DMs.
Regards!
Some questions here, I hope you can help me. There's a limited number of prompts, and I think there are more entries than prompts right now. So, am I able to take one prompt already used and make another artifact?
Also I was thinking about a couple of photos with watermarked date. Should they be two separate entries?
Thanks!
Hi y'all! I was thinking about what to work on for this jam and then... I remembered an RPG project I had waiting for years!!!
So I'm working on Pogüemon (pronounced powemon, I think), a TTRPG about capturing monsters in balls, training them and use them for battle. The project was envisioned first by my little brother almost 20 years ago. Back then, we (my brother, a friend and I) worked on it but it was very clumsy as we had a poor knowledge about RPGs.
Now, the original trio team up to put together a bunch of old ideas into a fun & fast-paced battle system, an easy up-to-lvl-100 system for the pogüemon (the monsters), a character system where the player means something more than their creatures and a quirky and goofy world where you can have fun adventures. Also, we have to work on a large Pogüedex in order to offer a good range of pogüemon to find, catch and train.
SHOULDA CATCH 'EM ALL!
PS: we're from Spain so I'm not sure we're gonna be able to publish in English on time for the Jam. So maybe undust your Spanish dictionaries!