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Buck

38
Posts
5
Topics
9
Followers
31
Following
A member registered Oct 02, 2020

Recent community posts

I'm pretty sure you can track that in variables

I created a support plugin for card refinement.  I'm working on adding the elemental rule atm. 

I have a support plugin for card refinement 

Beautiful!

This is bad ass...

(1 edit)

Hahaha. Fun little mini game. Well done. 

Money well spent. 

How to I fix the Return and options button? They are not functioning. 

in the latest version

(2 edits)

Is there a possibility to add an incentive parameter? like Multiplying damage if the input is a success or adding a state etc

I should also Note that it seems to be executing the damage formula twice upon fail if you are action sequencing. 

Bad ass!

This is sweet. No more random encounters. Lets go!

you have to disable the kotc map and the enable it when transferring scenes 

you and Rob are on another level

It would help if you could add the layers folder for preload. That's my biggest issue. Using galvs layers for parallax mapping. 

Sweet dude!

Nice dude

(1 edit)

Sweet. Thanks Rob. I'm going to slide this one into the project for the weapon swap. 

Yeah, I did. ....115 days ago. On your RPGM Forum.

Wow...He actually updated the plugin

(2 edits)

This thing crashes every time I enter a different map. What's the fix to that? Also when I set a map Icon for a shop or something when I enter the shop and come back to the map the icon is gone. Not sure how to fix that either. Latest MZ version

Nice!

Are any of your battlers animated or are they all static?

Great. Thanks!

I noticed that the last Animations on these are surrounded in a box that is visible when I play the game. Any way to fix this?

Hey I accidentally purchased your blood animation pack twice. How do i get a refund for one of them

Yes the plugin is on. As far as plugins, I've purchased every Plugin Visustella had to offer. I'm using probably 70% of them. I've been working on this project for over a year so there is no telling what's going on here. Thanks for the reply. 

Update: Okay so I got the time to display but for some reason it will not flow anymore. It moves forward one minute and gets stuck.  When I open the menu it refreshes it back to 8am (The time I start the game at)then flows for one minute and gets stuck again. Like it's in a loop...Like I said before though..I basically just used your events and slightly modified names. 

I'm not quite sure why but no matter what I do I can not get the time HUD to display. I'm not really sure what to say here. Everything I have done is a mirror image of your sample folder. I quite literally copied and pasted. I did make the proper switches and variables to match. As a matter of fact the time flows fine but simply will not display.

Beautiful work Low. Thanks again