pixabay is a great source for in game audio as long as you know how to edit
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I have my game idea; anyone know any good sources for assets
Title: Shaper
Synopsis: You play as an untrained shape-shifter who’s on the run from a shadowy organization that’s hunting you for your unique abilities. The twist? You can’t control what you shift into—yet. Throughout the game, you must learn how your shifting works by experimenting, adapting, and using your current form to either fight, escape, or blend in.
Core Gameplay Mechanics:
- Unpredictable Transformations:
- Players randomly shift into objects, animals, or even hybrid forms every few minutes.
- Each form has specific abilities (e.g., as a chair, you blend in a room but can’t move; as a bear, you can fight but can’t blend in).
- Dynamic Action Sequences:
- Chase levels where you have to utilize your random forms to evade enemies (e.g., turn into a bird to fly away or a car to speed off).
- Combat levels where certain forms have unique attacks or defensive advantages.
- Stealth and “Plain Sight” Puzzles:
- Hide as odd objects in highly guarded areas, like a lamp in a military base or a vending machine in a cafeteria, avoiding patrols while eavesdropping for intel.
- Progression System:
- As the player progresses, they unlock a greater understanding of their shifting abilities, allowing limited control over shifts in specific situations (e.g., shifting between two preset options in tough scenarios).
Structure:
- Levels: A mix of high-octane chases, stealth segments, and action-packed combat zones, keeping the pace engaging.
- Difficulty Progression: Early levels offer simple escape routes, while later ones demand strategic thinking and creative problem-solving.
Art Style:
- Keep it simple yet vibrant, with exaggerated character designs and environments to reduce asset creation time while maximizing visual impact.
Development Tip:
- Use procedural generation or modular environments for the levels to save time.
- Focus on core mechanics (random shape-shifting and its immediate consequences), keeping the gameplay tight and polished rather than sprawling.