Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

bugbard

16
Posts
2
Followers
7
Following
A member registered Jun 09, 2020 · View creator page →

Creator of

Recent community posts

hehe , thank you :] i figured it would be good to put a warning just in case someone has more sensitive hearing, but i am glad that you found the noise to be relaxing

scary...!!! i love how you can only see the monster by its silhouette blocking the snow, i feel you could make a really neat horror game using that concept ...

very nice! a very simple but strong concept for a game, i think; i like that you can jump to attack, as well as to dodge snowballs heading your way, hehe. 

i got 3300 on my first attempt ...!


awesome!!! i am a big fan of physics-based gameplay, and i love the character art... all-around very nice game :]

ahh i love these character designs a lot ... shout outs 2 lesbians and silly monsters, this game is adorable, hehe

delightful !! i love the artwork and silly descriptions for each of the guests, it's very charming :] hehee

barely ...!!! hehehe

i got 5 on my first attempt ... hehhehe

i still don't see the key in the downloads section ... would this have something to do with me obtaining PICO-8 from a bundle ?

as for feedback . . . after some usage , i find that it may be nice if the pixels on the patterned brushes' icons were enlarged to make it easier to tell the pattern at a glance ... other than that , though , i'm having a good time with these so far :]

lovely lovely !!! we've been using the original pack of brushes for a while now , it is nice to see there is a deluxe version with the other weird brushes from flipnote 3D :] thank you very very much for making these

(1 edit)

really really fun !!!! i ended up playing for aan hour ish straight, just trying to beat the demo on proficient. it's very very addicting in the best way

one thing that stood out to me was movement 4, where i learnt that instead of just focusing on dodging, i could fit exactly [1] barrage shot/ricochet shot between each dodge - it feels very good to find new openings between enemy attacks where you can counterattack >:]


this is great !!! i love the art and the music and the writing,,, its comfy :] though, i have a little trouble with is the lack (?) of cue for a half-bar in nami.wav, as well as double bars feeling a little hard to react to at times,,, maybe the bar(s) can flash or lighten in some way to indicate when melodii is meant to start playing it?
aah , some bars in stir and mix also start earlier than usual ("[i'm] sure he wont!" "[man] i don't know!") which could use some sort of cue, too;

but!!! i love where it's going so far, and i'll keep an eye out for further developments :]

chefbmx

i got 24 lines on my third attempt !! this is  very painful i love it