Version 1.0
- Download: https://drive.google.com/drive/folders/1pgTaeN8__BlIJB7essOZVAa-BPs9O_R0?usp=sha...
- Initial release
Version 1.1 (Active)
- Download: https://drive.google.com/drive/folders/1R9Uscusw-yJQHvslj-gxlHuObmzaT0iy?usp=sha...
- Fixed typos.
- Toned down the use of Necro as a prefix.
- Prices were lowered
- Many prices were restrictive and outside character creation it can be unreasonably difficult to buy. The high prices also encouraged harvesting NPCs perhaps a bit excessively.
- You can now choose a kit from either of your starting backgrounds.
- Hopefully this makes character conversion more intuitive as the procedure remains the same across all steps.
- Altered components that demand mechanics
- Multiple items would demand a GM to invent rules on the fly, lowering system-neutrality. Such as the Soul Musket which clearly made for a decent weapon, but provides no mechanical guidelines. In the case of the Musket it was altered to a zip-line launcher. This affects 4 items in total.
- Altered setting generation tables
- Many rows lacked urgency or incentive to investigate. An attempt has been made to alleviate this on about 50 rows.
- More flavor in kits
- Some of the kit contents did not vibe with the setting. The majority of kits have been altered to be more Nekropol appropriate. I'm still unhappy about one, bonus points if you can find it.
Future:
- Working on a tiny into the odd hack for Nekropol as a supplement, but nothing is settled yet.