Yep, all the party moved to Discord :) So that's why I haven't been posting here in a while.
Build and Crush
Creator of
Recent community posts
Hi, sorry to dissapoint you, but I had to reintroduce the underground blocking :D
The reason for this is that it did not play well with the new "Total Crush" effect when completly destroying a creation, and also with the new crushed blocks bar.
When underground blocks are pushed away by an explosion, they never hit something to be destroyed, so it's impossible to get a "Total Crush" with underground creations. Also a lot of players by mistake placed blocks undergroung, and it was impossible to achieve a "Total Crush" in those creations.
That's an issue that I'd also like to solve, but can't due to performance reasons.
Right now, the blocks are fixed, and the CPU doesn't have to compute a lot of physics. For the blocks to fall freely when you crush something under them, all the blocks should be active physics objects (Rigidbodies, in Unity's terms :) ). And this will require a lot of physics calculations that will slow the game very much.
You can open a creation with a lot of blocks, and make an earthquake there. Because the earthquake makes all the blocks physics objects. And you can see that infernal lag this is causing :)
I'll try to find a solution to implement your idea, because it will be cool indeed :)