Hey, thank you for taking a chance on the game and I'm very sorry that it isn't launching correctly. I'll do what it takes to get a version that works for you, please contact me either thru the email on my website or thru twitter DMs, whichever you prefer.
Built In A Day
Creator of
Recent community posts
This is a very early build, representing about 2 weeks of work. The final release will have proper roguelite progression, new weapons/abilities, more enemy types, etc.
The goal of the project is to make the player feel powerful from the start but also under pressure the whole run, too. I don't like starting a run with cement shoes and a nerf gun, hopefully you agree.
Cool, I hope you guys can do some interesting things with the point and click genre. I've never been a huge fan of the format, tho I loved Sam & Max Hit the Road. Most of the time it's grab a walkthru and hope the visuals and story are good.
Like I was super pumped to play Gemini Rue, because I heard there was gunfights in it, but... got stuck on the first "puzzle". I pretty much expected that but it was still disappointing. Your previous games have cool concepts that are well-executed, so I figure you can avoid wonky scenarios/solutions.
Also, playing this the same day I get to see a Blade Runner trailer? Thanks kismet, old buddy.