I love the graphics for this game. The storytelling was extremely strong and the visual changing depending on the actions you chose was a strong choice.
BunnieGhoulz
Creator of
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I played as a person who runs a little corner store! I got the customer death ending. I think the visual helped me see the state of my store and helped establish the setting, but I didn't get the feeling my store was clean. A customer complimented me for my clean store but based of the pictures I thought it was a bit more chaotic. Some of the actions I thought I had to do more than once since I can repeat them multiple times a day not knowing that it was the same interaction over and over again.
I'm working late and struggling to stay awake when this super attractive priest covered in blood comes in, so I flirt with him ... a lot and get his number <3. The images help with immersion as well as being able to see what the priest looked like helped solidify my decision to flirt with him. The most enjoyable moment was seeing the little smiley face he put next to his number.
I replayed as a robot who get reawakened by a teenager and we talk about their town n food, then I learned that the rest of my kind is gone and I shut myself off. The color palette helps me feel like I'm looking at a computer. The gif of the destroyed civilization added to the overall aesthetic but I don't know if it added to the game play. I like that the ending is telling but also slightly ambiguous.
I played as a 10 year old girl whose experiencing the effects climate change has had on the world. The ending I got was my uncle gave me a bunch of cash at my bake sale and I wondered if I would ever see him again. I wasn't able to see some of the images and sometimes I got stuck since i couldn't go full screen to see all the option or scroll down any further. The spelling mistakes help reinforces that I am playing through the eyes of a child but it seems to be random and not like a child that doesn't know how to spell specific words/ unrealistic. The hand drawn picture of Lia with her family helped the game stick to the diary aesthetic.
I was a normal high school student playing video games, until I was summoned to cloud city to save them. I refused and went on living a normal average life. I feel like as my days passed that there was less and less text than before which gave me a feeling that this ending wasn't as fleshed out. The pure white color makes me think of the sky and clouds which ties back into the cloud city. I'm glad that I could answer the math question correctly.
I woke up near the water and swam, realized I needed to find my friends and went out to search for them only to find that they've replaced me. I got the Alone again ending. The color choices not just for the game itself but for the itch page contributed to a feeling of sadness and unease. I like how you used the three dots to space out your story.