That's an excellent remake, thank you – especially for the Linux version!
BunnyMnemonic
Creator of
Recent community posts
Thank you very much for making this free. It looks awesome.
On Linux, I get this error when trying to start:
Value 0.01 is not a floating point value System.Exception: Value 0.01 is not a floating point value at Undrium.Components.XmlHelper.GetFloat(String itemName) in C:\Dropbox\MyGames\Monogame38\Undrium\Undrium\Components\XmlHelper.cs:line 178 at Undrium.Objects.AmbientSoundDefinition..ctor(XmlNode xmlDataNode) in C:\Dropbox\MyGames\Monogame38\Undrium\Undrium\Objects\AmbientSoundDefinition.cs:line 103 at Undrium.Components.SoundHelper.Initialise(ContentManager content) in C:\Dropbox\MyGames\Monogame38\Undrium\Undrium\Components\SoundHelper.cs:line 168 at Undrium.Main.Initialize() in C:\Dropbox\MyGames\Monogame38\Undrium\Undrium\Main.cs:line 154 at Microsoft.Xna.Framework.Game.DoInitialize() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at Undrium.Program.Main() in C:\Dropbox\MyGames\Monogame38\Undrium\UndriumGL\Program.cs:line 22
Thank you for your kind comments and thanks for the live-stream as well!
As for now, you do not have many options to customize platformer games in GB Studio. You cannot change mechanics (gravity, jump strength, acceleration, etc) during game play, for example (these are like constants). I had to find out a workaround to achieve a way by which players can set jump strength while playing: there is an event called "bounce", which makes the player bounce. This option can be set by three levels during the game.
I know it is not an easy game, but I hope people will be able to master it and can get feel its rhythm.
I am so sorry that you had to download that buggy version. You are so kind that you tried it out! (By the way, I uploaded a new version with a few bug fixes.) Thank you very much for playing!