well done! not fan of these type of games but I liked sound design and concise execution to idea overall. congratulations to all of you!
burakkurkcu
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A member registered Aug 22, 2014 · View creator page →
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UNOGFallJam 2021 - To remove the curse, a sacrifice must be made!
Puzzle
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LudumDare 45 - Find the iconic characters that are lost somewhere, but WHERE?
Puzzle
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GGJ 2019 - You are the chosen one to bring back the all flock together, and MAKE THE HOME GREAT AGAIN!
Puzzle
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Fart Jam XII - True procedural non-multiplayer non-sense
Strategy
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4HourJam III - Experiments must go on! Keep chickens in screen in all conditions!
Simulation
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GGJ 16 - An ordinary man who tries to bring colors back to the dark world.
Platformer
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4HourJam II - Keep box in screen by dropping circles on it!
Puzzle
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geziJam - Try to make path with trees from bottom to top of the screen!
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Recent community posts
when I stopped playing to write my previous comment, I figured out an interesting outcome by coincidence. if you start the game and give no input at all, a nice pattern emerges naturally, reminding me "game of life" of great mathematician john horton conway :)
from game design perspective, this led me to think impact (and maybe importance as well) of changing random state/seed to create more non-uniform gameplay especially in kind of procedural games like these.
P.S.: below is linked mode, in unlinked mode, pattern is emerging much slower than linked one because of slow-motion effect.