Glad you enjoyed it! This game I made a long time ago, but I'm happy you were able to try it 🙂
My current release is Combo Card Clashers on steam. There are definitely some similarities.
Hey guys, I'm excited to show you the latest demo of my game Combo Card Clashers!
It's a roguelike deckbuilder with a unique combo combat system.
You can play as the Warrior or the Mage in the demo. Customize your run with different attribute growth and card choices. You could also pick up gear and artifacts, and recruit allies to open up new roads to victory.
Each run is a new experience - procedurally generated maps, events and drops present a new challenge each time!
Download the demo on Itch:
https://burntgames.itch.io/combo-card-clashers
The demo is also available on Steam:
https://store.steampowered.com/app/2054770/Combo_Card_Clashers/
Hey everyone,
First time post, but I wanted to share my game and recent demo with you.
Its titled, Combo Card Clashers.
Its a Rogue-Lite deck builder with a twist! The card combat system is a grid where you place your cards in the rows and columns of the combo grid to unleash powerful synergy.
You also travel a randomized world, and recruit monsters and mercenaries to fight with you. Encounter events, buy new spells, weapons, gear and make strategic decisions.
Three heroes to choose, and you can customize the attributes of each hero, and edit their starting decks to maximize their potential. Level up, gain attributes, equip gear, upgrade cards and find artifacts to open up new roads to victory.
Heres the link to play the web version on itch!
https://burntgames.itch.io/combo-card-clashers
Here is the PC Download Link
https://store.steampowered.com/app/2054770/Combo_Card_Clashers/?beta=0
hey durplink!
An act 3 could be made! But at the moment I'm working on another project that should be really fun too. It makes me happy you enjoyed my game though :) I appreciate your comment too! Please leave a review so more people can find the game. With enough popularity I will have more incentive to make act 3 :D
Hey I was wondering if you could explain to me in theory how you made the world curved and had the blocks curve with them? It doesnt look like its just a rotation, but some kind of filter or something, but then I cant imagine how you would get the collision to work that way. Im really curious! Thanks!