Played this with a friend of mine and we had a wonderful time! We developed a rich rivalry between two xenobiologists that hated each other's guts. We found the questions very evocative, and it was super fun that the order of the questions was randomized, leading to great moments where one question would be about the past and the next would be about the future, or one question would be about honesty and the next would be about cruelty. The ending is very open-ended and can be wrapped up however you want, but we elected for tragedy. I will always love my fail-queen. May she rest in peace.
burrowingowl
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As suggested by the description, I went into this game with zero prior knowledge, and it blew me away. I don't want to spoil the details, so I'll just say: if you like mechs and games that leave you feeling melancholy, give this one a try. (Do mind the content warnings.) I still think about this game weeks after playing it, and will likely play it again some time when I'm ready to sit with those feelings again.
I just played Squeakeasy with a group of friends and we all had an absolutely spectacular time. We laughed the whole way through. Our group rolled dice to choose the plot, and landed on "A rival pigeon gang is trying to conceal your missing crate of imported whiskey." It was so fun to build our speakeasy, characters, and the rest of the world together. The instructions were written clearly enough for me, a new DM, and my players, mostly new to roleplaying, to understand and hit the ground running. My one piece of advice for the GM (which stands for Grand Mouse, possibly my favorite part of the game) is if you want your players to feel really challenged, push hard with consequences on mixed successes and failures so that your players feel the need to expend stress to help each other and resist those consequences. We will likely play again to explore a different plot, and I'll be meaner next time. ;)
This was the first roleplaying game I bought on itch, and what an introduction! I am usually very cautious to charge all of my devices before they die, so I had to choose a device (my phone) and a time to let that device die (at the end of a long day), which felt like the very first step of the game. From that moment of decision, I watched the battery percentage decrease, and my excitement & nerves grew as go-time neared. I had a wonderful time imagining my mech and our story together, and overall, I felt this game encouraged me to take a moment that is normally mundane and unremarkable (the draining of a battery) and transform it into a rich adventure. And yes, I was very touched at the end.
I love taking baths, and this was a lovely addition to my usual bath routine. I really appreciated the focus on consent when played with another partner, although I did bathe solo this time, and I also liked the gentle suggestions of ways to move and position your body during the bath. My favorite thing about this game was that it encouraged me to be extra mindful of the sensations of the water over my skin, and the color and smell of the bathbomb I chose to use, in order to connect more deeply with the story I imagined. I'll be playing it again, I'm sure!